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ContainerRayCast and Bounding Box

by Robert Stewart · in Torque Game Engine · 02/10/2006 (4:53 pm) · 1 replies

Anyone have advice on how I would get ContainerRayCast to collide with the Bounding Box instead of the object. Thanks.

#1
02/10/2006 (10:37 pm)
Simple. Use Container::collideBox instead of Container::castRay.