Newbie needing development help
by Howard University · in Torque Game Engine · 02/10/2006 (1:29 pm) · 10 replies
I am a senior computer science major that has just been tasked with learning the game engine and developing at least two levels that function inside a game engine. That being said i do have programming skills in Java and C++ but have no clue how to develop a playable level/mission using Torque.
The game is a space based game and the missions are based on real NASA training so the first level is a g-force training simulator. The envionment will spin but the player must input key sequences to keep wining. If they lose they throw-up.
I need a crash course on the script, artwork, code on what i need to do to get atleast a bear bones working in less than two weeks (they have us on a crazy schedule). I think that is all any help will be greatly appreciated.
The game is a space based game and the missions are based on real NASA training so the first level is a g-force training simulator. The envionment will spin but the player must input key sequences to keep wining. If they lose they throw-up.
I need a crash course on the script, artwork, code on what i need to do to get atleast a bear bones working in less than two weeks (they have us on a crazy schedule). I think that is all any help will be greatly appreciated.
About the author
#2
can T2D render images on a PC that doesn't have a 3dgraphics card?
meaning a regular PC nothing fancy on board just a standard built in video card
02/27/2006 (11:54 pm)
Quick question if you guys are still looking at this thread? can T2D render images on a PC that doesn't have a 3dgraphics card?
meaning a regular PC nothing fancy on board just a standard built in video card
#3
02/28/2006 (4:03 am)
That's what I use. My motherboard has a built in graphics card. it can't do shaders or anything but it runs T2D fairly well.
#4
I was also wondering if Torque 3D would work on a Computer that does not have a special graphics card?
And what kind of motherboard do you have? is it a p2 or p3 etc?
or do you know the specs on your built in graphics card
02/28/2006 (7:34 am)
Wow that's real cool I was also wondering if Torque 3D would work on a Computer that does not have a special graphics card?
And what kind of motherboard do you have? is it a p2 or p3 etc?
or do you know the specs on your built in graphics card
#5
The graphics card is just a 32MB Shared built in piece of junk.
You don't need anything special. Maybe Transform and Lighting.
02/28/2006 (7:40 am)
P4 Celeron 2.4GHz. The graphics card is just a 32MB Shared built in piece of junk.
You don't need anything special. Maybe Transform and Lighting.
#6
I thought that every game I made with Torque and tried to sell, I'd have to convince a parent to run out and by a Gforce Video Card
this is a good news.
I'll have to test it for myself
02/28/2006 (9:15 am)
Hey that's great I thought that every game I made with Torque and tried to sell, I'd have to convince a parent to run out and by a Gforce Video Card
this is a good news.
I'll have to test it for myself
#7
in business. The demos are absolutely free and are the actual engine.
02/28/2006 (9:37 am)
Download the demo and see if it runs. If it runs good then you know yourein business. The demos are absolutely free and are the actual engine.
#8
02/28/2006 (9:51 am)
Keep in mind that TGB does require 3D hardware acceleration, but this is quite common in almost any card you can find now.
#9
02/28/2006 (9:52 am)
Does transform and lighting cover what you need Stephen? or is that something completely different ?
#10
I have 2 computers with lower specs than the P3 that I work on. Both are 1.2Ghz AMD with 500MB of Ram or 250MB.
I installed TGE1.4 on it.
Tried running demo and "get korky" and before it loads anything even the splash screen it said "Out of Video Memory" this program will exit.
So I installed it on my second computer.
This time i launched the demo game 'Get Korky' it was very very jerky so much so i was getting lost and definitly couldn't 'get korky'
Here are the specs on those machines. To figure it out I went to Control Panel > Display > Clicked on Adapter Type and observed the following specs on both machines
ChipType: Sis 740 Rev 00
DAC Type: Internal
Memory Size: 8MB
Adapter String: Sis Compatible VGA
Bios Info: 1.05.00
So I believe there are limitations that I should put on any game offering with the TG3D game engine.
Are those minimum system requirements listed anywhere?
I didn't test with T2D
02/28/2006 (9:58 am)
Okay I tried it out.I have 2 computers with lower specs than the P3 that I work on. Both are 1.2Ghz AMD with 500MB of Ram or 250MB.
I installed TGE1.4 on it.
Tried running demo and "get korky" and before it loads anything even the splash screen it said "Out of Video Memory" this program will exit.
So I installed it on my second computer.
This time i launched the demo game 'Get Korky' it was very very jerky so much so i was getting lost and definitly couldn't 'get korky'
Here are the specs on those machines. To figure it out I went to Control Panel > Display > Clicked on Adapter Type and observed the following specs on both machines
ChipType: Sis 740 Rev 00
DAC Type: Internal
Memory Size: 8MB
Adapter String: Sis Compatible VGA
Bios Info: 1.05.00
So I believe there are limitations that I should put on any game offering with the TG3D game engine.
Are those minimum system requirements listed anywhere?
I didn't test with T2D
Torque Owner Chris Labombard
Premium Preferred
T2D is simpler then TGE and will cut your development time signifgantly.
In T2D you can creat a 3D object, get it spinning, with a variable aniamtion time, and set up a trigger in the aniamtion that you can use to check the length of time between the trigger and an input.
T2D will also give you some nice options when it comes to dynamic menus.
Best of all, the tutorials are very basic and will get you up and running in no time...
If you need any help with this, I have a build of T2D with an animation and variable speed control slider. I can help you out and get you going on it. My MSN lookup addy is chrislabombard [at] hotmail [dot] com
I also have experience exporting and working Milkshape 3D (though im no artist) so I can help you get your content into the game quickly.