Game Development Community

Weapon recoil/kickback

by Max Thomas · in Torque Game Engine · 02/09/2006 (11:23 pm) · 42 replies

Hey guys,


Been a good while since I've posted any threads on here, but none the less we all have t ocome running back with a question here and there. The last few days I've been trying to get somthing along the lines of the cone of fire resource into my game. I've tried to make the players camera shake when the weapon is being fired to no avail, as with a few other ways of going about it that didn't work etheir. I easily got my weapons not firing perfectly strait and having bullet spread, but it's far from realistic. I don't know if anyone has found a good salution for this, but idealy if I could get the players entire veiw to move up as the weapon was fired, or to just get a general cone of fire dealy working. This has just been driving me to all ends of insanity, I figured I would come here before I was sent away to some hospital for the mentally ill. :)

-Max
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#41
04/13/2006 (8:37 am)
@C2: I would say just go into the C code and duplicate the energy bar and all of its ties with say somthing like "AccuracyMeter". I havn't gotten around to doing it yet, but if I ever do I'll let you know what I had to do.
#42
04/13/2006 (10:10 am)
Ah yes, that works perfectly.
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