Detail map scaling/resizing
by Torbjorn Leksell · in Torque Game Engine · 02/09/2006 (4:35 pm) · 3 replies
I made a detail map in the same size (128x128) as a texture I'm using (Floor tiles) and then load them up in TGE. The problem is that the detail map is scaled down/resized which creates loads of small tiles inside the normal sized tiles and this looks really bad. I've tried increasing the size of the detail map (256x256) but it still is still ends up the same size in TGE. Is it possible to match the size of the detail map to the texture?. If so, how?
About the author
A Torque user for seven years, been working with both 2D and 3D.
#2
Detail maps are designed to show some added surface detail when the viewer is very close to an object, so that the texture doesn't look blurry. For this to happen detail textures are generally the same size as the diffuse texture (main texture) but tiled more frequently.
So the tiling isn't too noticeable, the detail texture shouldn't be too drastic in detail, should ideally be a grayscale image, and needs to have an average intensity of 127 in Photoshop (see the histogram).
-John
Also: Because the detail textures are very generic they can also be reused on many different diffuse textures.
02/09/2006 (8:09 pm)
Hi Torbjorn,Detail maps are designed to show some added surface detail when the viewer is very close to an object, so that the texture doesn't look blurry. For this to happen detail textures are generally the same size as the diffuse texture (main texture) but tiled more frequently.
So the tiling isn't too noticeable, the detail texture shouldn't be too drastic in detail, should ideally be a grayscale image, and needs to have an average intensity of 127 in Photoshop (see the histogram).
-John
Also: Because the detail textures are very generic they can also be reused on many different diffuse textures.
#3
02/10/2006 (2:12 am)
@John: Thanks that really cleared things up for me. I feel like I will be able to make more good use of detail maps now that I know how they are placed/tiled.
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