Game Development Community

Question about Lighting Pack

by Israel Lazo · in · 02/09/2006 (4:02 pm) · 4 replies

Ok, I'm about to buy lighting pack just because fo the shadow implementation to all DTS objects...
Can anyone tell me the option of shadows that the LTK has to offer in detail? I really need to know.
Specific questions:

1- Can a DTS object cast more than one shadow?
2- Can I make the global light make the shadow of the DTS object move with the sun?
3- I will not use DIF buildings because I will not work to make a game, but I want to know if the lighting pack can make radiosity with DTS walls and floor?

Well I know they're very specific, but I want to know the capabilities of the lighting kit..

Thank you.

#1
02/09/2006 (7:48 pm)
Hi Israel,

The Torque Lighting Kit's DTS objects cast multiple shadows (from the sun and any lights that also affect the object, this even works with Torque's existing lights like weapon fire and explosions).

www.synapsegaming.com/content/linkedimages/Shadows.jpg
The shadow cast from the sun always follows the sun's position while the player is outside.

The Torque Lighting Kit's lighting works just as well on DTS objects as on interiors. I still recommend using interiors for basic architecture, though, and filling in with DTS objects for heavy detail (similar the Unreal engine), because the interior light mapping looks so good.

-John
#2
02/09/2006 (8:22 pm)
Thank you, the picture is very self expleinatory.

Now, will objects like trees, palmtrees, balls, and TV's cast shadows on tables, ground, floor, and other DTS as well?

- Israel
#3
02/10/2006 (6:05 am)
Yes, you can create static or dynamic shadows, or both for any DTS object. DTS to DTS shadows are not enabled by default, but many teams have enabled them and are using them effectively - though there are modeling constraints when using them.

-John
#4
02/10/2006 (6:12 am)
Ahh, good. Well I will not work with games, but with design, and I'm using very powerfull computers.

Thank You very much.

- Israel