Game Development Community

Camera mounted to eye where?

by Dracola · in Torque Game Engine · 02/07/2006 (7:47 pm) · 2 replies

I have been banging my head against this for a week now and any help would be nice. I changed the render image of the player so it renders him as rotated but the camera rolls with him. I have clogged the all camera
setposition functions so they always set it to zeros which I though would stop pretty much everything but I guess not. Now in fly mode I can't do anything which is what I expected but once I go into third person it still rolls like crazy.

I have looked everywhere for a place where it could be getting around this or a place where it could be mounting it to the cam node but I have found no useful things. I am pretty new to C++ and this is killing me. If somebody knows where it is deciding where to put the camera in third person mode I could probably figure it out from there.

#1
02/07/2006 (8:51 pm)
Okay scratch that I still don't know where its getting around me but I killed it at the source by making geteyetransform return zeros.
#2
02/07/2006 (11:54 pm)
If I get a chance I'll take a look for you :)