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Packager Utility Questions

by William Wetherington · in Torque Game Builder · 02/07/2006 (7:23 pm) · 3 replies

So I'm pretty confused here. I went through the quick Packager tutorial I found, but I still have some questions. The example shows how easy it is to package the T2D package. How do I make it package another package in the 'games/' folder? Or is there something I'm not doing right in the aspect of creating a new project?

I tried to look through the code for the packaging utility but was unable to figure out how it determines what packages can be packaged. Is it just the loaded packages?

Also, why does it copy the main.cs into the release folder if no scripts are to be included a la the EULA?

Thanks!

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#1
02/07/2006 (11:47 pm)
William,
The packaging utility will only recognize loaded mods, as you have guessed, and it copies over the main.cs as it's simply a bootstrap script that is necessary for the game to run. It is also templatized to remove the need for you to modify it to specify which games to run when the packaged game is exceuted.

Hope this helps, if you have any more specific questions please post them and I'll be sure to get back to you :)

Cheers,
-Justin
#2
12/05/2009 (7:38 pm)
Where did you find the packager tutorial?
#3
12/06/2009 (12:55 am)
At the time I think I found it on TDN (almost 4 years ago). Not sure anymore.