Game Development Community

Beta 1 - level editor issues

by Jaybill · in Torque Game Builder · 02/07/2006 (3:53 pm) · 1 replies

First off, the level editor is *awesome*.

There are a couple of problems I have found so far:

1. Editing the "name" field for tile layers and tile maps appears to work but puts nothing in the level file. In fact, there's no object for tile layers at all in the level file. I can't even figure out where it's setting the properties for tile layers. It doesn't appear in the level file anywhere.

2. Updating a property in the property inspector does not always "take" on the first try.

3. The level editor is breaks tilemaps. If you load one up in the level editor and then load it again in the tile editor, the layers are weirdly offset or broken. Recreating the layers with the same layer order causes it to break in the level editor when reloading the level.

#1
02/07/2006 (5:17 pm)
Yes, tilemap handling is very messed up at the moment. The reason is that tilemaps are such different objects than everything else and we haven't come up with a good way of managing that yet.

Discussions are ongoing and you can be assured that we will come up with a valid solution.