Game Development Community


#1
02/07/2006 (6:40 am)
Theres a list available on tdn. Both Torsion and TorqueDev (now codeweaver?) are worth looking at tdn.garagegames.com/wiki/TorqueScript/IDE
#2
02/07/2006 (7:21 am)
Ive been using Codeweaver. It's probably cut 5 - 10% of my development time down. Torsion would probably have done just as well.
#3
02/07/2006 (8:52 am)
Thanks for the reply! Codeweaver looks awesome... I can't try it at work, but I'll definitely try it when I get home.
#4
02/07/2006 (8:57 am)
Codeweaver looks nice and has more features, but Torsion *just works*. Codeweaver crashes consistently while trying to start debug sessions, while Torsion has never crashed yet. Torsion also supports remote debugging on a separate machine while Codeweaver does not. Frankly it's a shame that both teams don't join forces. They each have good features, but for me, stability and remote debugging are more powerful than anything fancy that Codeweaver offers.
#5
02/07/2006 (1:27 pm)
I also prefer Torsion because of its stability...tried Codeweaver first but it crashed way too often.
#6
02/07/2006 (1:29 pm)
I also use Torsion :)
#7
03/10/2006 (1:31 pm)
I couldnt get a c++ compiler to work with it (im a web designer, compilers just frustrate me) , so couldnt use torsion (needs a debug version or it wont let you use the tool?)

I oddly enough ended up using dreamweaver, sinces its a good text/code editor.
it has code completion, but im not sure about setting it up to do torquescript (i didnt bother)
maybe ill have a look at that sometime, though really its not geared towards what im using it for.
#8
03/10/2006 (1:40 pm)
I use torsion as well just to run the executable I have a bat as it does not work atm (beta 1.1 broke it due to a new structure)
#9
03/10/2006 (9:10 pm)
Glynn and Marc: Read these articles if you are having trouble getting set up:

http://tdn.garagegames.com/wiki/T2D/TGBTutorials/WindowsSystemSetup
http://tdn.garagegames.com/wiki/T2D/TGBTutorials/BuildingADebugBuild
http://tdn.garagegames.com/wiki/T2D/TGBTutorials/ConsoleHelloWorld

By the time you are done with part 3, you will have your machine setup and Torsion working. I've got part 4 in the works, but that probably won't happen until the week of GDC.
#10
03/11/2006 (5:27 am)
Thanks jason, but unfortunately i am neither familiar with the visual c++ suite or have access to it.
I did try with the freebie that garagegames have up (Torque build engine?) but i was just fumbling arround in the dark.
So i kinda got to stage 2 of those tutorials, found that torsion needed a newly compiled version (for debug), and figured i would just use a decent text editor (dreamweaver) to edit the .cs files and see how far i got with just script.
If ever i need to break out of the pre compiled build of TGB i guess ill have to figure all this out, but since i only want to edits scripts, it seems a lot of faffing.

The consolehelloworld and some of the other tutorials on the tdn have been a massive help to me though.
#11
03/11/2006 (7:13 am)
Visual C++ 2005 express is free at microsoft :-) (you need .NET 2.0 framework)
#12
03/11/2006 (7:19 am)
Not sure why you think you need a debug version to use Torsion. When I start a new project, I simply point Torsion to the already existing T2D.exe. It's all you need if you are just interested in editing scripts.
#13
03/11/2006 (7:34 am)
Even just to edit scripts you will be better off using Torsion than dreamweaver or txtpad