Torque Shader Engine
by Ian Chiofolo · in General Discussion · 02/06/2006 (7:05 pm) · 2 replies
I have some questions about the Shader Engine. How good does it work? If I wanted to make a game for 360 sometime would the grafics be worthy? Is it easy to use, and can I still export mesh from True Space like a I am with the regular torque engine? If so how much could I do with the DTS Exporter? Would I be able to export mesh with higher polycount? Could someone please answer each question starting with a number for each answer... That would be great.
About the author
I have an associates degree in fine arts. I am currently working on my bachelor's in theater and minor in art history. Once done with those degrees I aim to get a degree in game art at an online university.
#2
TSE is in an Early Adopter pre-release state right now. So it's not a spit and finished product if that is one of the things you wanted to know. Again those conversations and various opinions are well documented recently in the last oh 4-6 weeks buried in the forum and on .plans from GG staff and associates.
I don't think they is a truespace exporter. You might check the public art forum.
Blender is free and is fantistic.
02/07/2006 (3:42 pm)
Yea search on those issues and read some of the replies. It would almost take a book to answer all that :)TSE is in an Early Adopter pre-release state right now. So it's not a spit and finished product if that is one of the things you wanted to know. Again those conversations and various opinions are well documented recently in the last oh 4-6 weeks buried in the forum and on .plans from GG staff and associates.
I don't think they is a truespace exporter. You might check the public art forum.
Blender is free and is fantistic.
Torque Owner Dracola
2. Yes if you can make graphics worthy check out marble blast ultra.
3. As easy as it gets and I'm pretty sure you can.
4. I don't think the DTS exporter would be any different.
5. yes.
I'm sure a bit of poking around would find any answers I didn't provide.