DTS Validation
by Carl A Harris · in Torque Game Engine · 02/05/2006 (9:02 pm) · 4 replies
Can anyone suggest how to get rid of this error?
Validation required for shape: game/data/shapes/player/player.dts
Validation required for shape: game/data/shapes/player/player.dts
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#2
02/06/2006 (5:16 am)
Nice, but how do I actually validate a DTS? Just for my knowledge, as much as loosing the error. :)
#3
02/06/2006 (6:14 am)
It means that you have to set the validate field on the datablock, IIRC. It's basically a thing to protect against people replacing models with their own stuff.
#4
Where is the CRC stored that it's compairing it to. So I can update it and tell it which one I want to be the valid DTS?
I found mention of CRC values in the datablock. How can I get the CRC from the DTS and update the datablock?
Or does disabling the CRC check, make it update?
02/06/2006 (6:32 am)
I want it to check the DTS for validity. Like if I'm making my own DTS. Where is the CRC stored that it's compairing it to. So I can update it and tell it which one I want to be the valid DTS?
I found mention of CRC values in the datablock. How can I get the CRC from the DTS and update the datablock?
Or does disabling the CRC check, make it update?
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