1.1 Beta: Level Builder suggestions
by Alex Rice · in Torque Game Builder · 02/04/2006 (7:35 pm) · 1 replies
Nice new docs, new checkers demo, and the Level Builder. This Level Builder is really impressive. Great work!
Here are some suggestions about the Level Builder after an hour or so of kicking the tires. Probably many of these things are on your wish list already:
- file > save as : should default to T2D/data/levels folder with a default filename "level1.cs" or something. i guessed it was just a torquescript file but the newbie might not make that educated guess so a default filename and folder would help.
- datablock browser : any chance of getting thumbnails or icons of the datablock shown here (see also asset mgr. below)
- datablock picking: when selecting an existing datablock using object (staticsprite for example), then picking a different datablock name from the datablock browser, it would change the datablock used by the selected object
- connect to particle editor: launch particle editor directly from particle object in level editor
- connect to tilemap editor: launch tilemap editor directly from tilemap object in level editor
- datablock editor (some way to create & edit datablock definitions) maybe this exists and I just haven't discovered it yet. seems weird to have the levelbuilder which can manipulate datablocks but to have to drop down to script to create datablocks.
- asset manager (maybe like a browse feature of the datablock editor?)
Here are some suggestions about the Level Builder after an hour or so of kicking the tires. Probably many of these things are on your wish list already:
- file > save as : should default to T2D/data/levels folder with a default filename "level1.cs" or something. i guessed it was just a torquescript file but the newbie might not make that educated guess so a default filename and folder would help.
- datablock browser : any chance of getting thumbnails or icons of the datablock shown here (see also asset mgr. below)
- datablock picking: when selecting an existing datablock using object (staticsprite for example), then picking a different datablock name from the datablock browser, it would change the datablock used by the selected object
- connect to particle editor: launch particle editor directly from particle object in level editor
- connect to tilemap editor: launch tilemap editor directly from tilemap object in level editor
- datablock editor (some way to create & edit datablock definitions) maybe this exists and I just haven't discovered it yet. seems weird to have the levelbuilder which can manipulate datablocks but to have to drop down to script to create datablocks.
- asset manager (maybe like a browse feature of the datablock editor?)
About the author
Torque Owner Robert DeMaria
(I appologize if any of this is actually in the current version and I overlooked it, or if it's been stated that you guys are or are not planning on adding any of this.)
-copy/paste
-A feature similar to the brushes in the tilemap editor would be extremely nice.
-It would be nice if you could select objects all of the time rather than constanly switching between the creation tools and the selection tool.
-I like how you can increment or decrement the layer an object is on using the [ ] keys. I'd like to be able do the same thing with the group number.
-If a group is selected in the tree view, and another object is created, then the newly created object should be placed in the selected group.