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What kind of networking/multiplayer support is included in T2D?

by John Klimek · in General Discussion · 02/04/2006 (6:56 pm) · 3 replies

What kind of networking support is included in T2D?

I've heard that it includes "turn-based" support but not "real-time" support. Does that mean it does include networking/multiplayer support but its very limited? If so, will it ever include real-time support? (this is important to me before I purchase T2D)

Thanks

#1
02/04/2006 (7:01 pm)
Right now there is support for calling commands from client to server and sever to client while passing data... there isn't real-time persistent networking updates in Torque 2D though, a huge ammount of games can be accomplished utilizing the "turn based" networking. In fact in the latest release of Torque 2D there is a turn based networking demo game of checkers with a tutorial for creating a basic verison of it.
#2
02/04/2006 (8:05 pm)
Are there any plans to implement real-time commands?
#3
02/06/2006 (1:27 pm)
Plans yes, ETA no :)