Game Development Community

Amateur's first work

by Bao Trung "Hawkie" Nguyen Huu · in Game Design and Creative Issues · 02/04/2006 (12:05 pm) · 16 replies

Here's my first 3D model. I have created it with Blender so im not sure whether it would work well.
http://www.freefileupload.net/file.php?file=files/040206/1139083920/sword.jpg
By the way i dont know how to make the image appear like many guys did in this forum. So if someone know it please show this amateur >_<.

#1
02/04/2006 (12:21 pm)
Can't find image, bad link.
You could use ImageShack to upload your pictures.

To show images on the forums:

[image*]http://showimage.com/image.jpg[/image*]

But remove the *
#2
02/04/2006 (12:29 pm)
Much thanks. Here i tried it again with a little chage. Hope it works.
img470.imageshack.us/img470/2788/sword9qy.jpgIt's pretty bad huh? Well i spent almost 3 hours on that freaky stuff. Anyway i hope it's not a bad beginning.
Please Lord stay by my side and guide my way ^_^
#3
02/04/2006 (1:58 pm)
That looks pretty good.
#4
02/04/2006 (5:18 pm)
Thank you for your compliment. Actually this is just my "first official work" which i did by myself after following some instructed models in an online tutorial so there's nothing to brag about. ^_^
Here's another work, i did it following the tutorial. However it seems a little too heavy for actual use.
img132.imageshack.us/img132/1699/dice4vy.jpgBy the way i dont know anything about texture and pattern so this is only a kinda "painted model", gotta study more.
#5
02/05/2006 (7:28 am)
This is the second "release". It's a simple tower, i managed to make it into a lighthouse but it turns out not very good. Maybe if i can use some stone texture i will turn it into an watchtower. Later maybe i will think of adding a spiral ladder and doors and some furniture inside but it seems to be a little heavy for my crappy machine.
img510.imageshack.us/img510/1082/tower6yf.jpg
#6
02/05/2006 (12:18 pm)
Just a decent meal after a hard day (anyway McDonald is not really "decent")/ Cant even put on any textures. Maybe i should give up >_<.
Meanwhile im wondering whether im trashing the forum with too many scrap work?
img150.imageshack.us/img150/8062/meal2sj.jpg
#7
02/05/2006 (1:56 pm)
...
#8
02/05/2006 (10:24 pm)
Thanks for cheering me up, maybe i should take a serious time to learn about this "texture" stuff, but to be honest im bad at 2art (in primary school i usually got marks of 4 or 5 out of 10 in drawing and painting >_<) so it would be hard. Anyway i will try to get into 3D design as i found out that im fond of it.
Here's a man mask i made after a pair of 2 side face picture (of a criminal from the police records, trust it). I make it more detail for good show but in fact it's much simpler
img79.imageshack.us/img79/9574/face12fz.jpg
#9
02/07/2006 (2:22 am)
This is a simple model of Japanese samurai traditional helmet. This one belongs to one of the famous and feared Red Samurai of the Takeda clan.
img204.imageshack.us/img204/1100/helmet4fr.jpgMaybe i should stop posting non-sense image like this
#10
02/08/2006 (8:23 am)
Nah. Keep at it. This way you get some good feedback and people will tell you where you need to go next. The upside is that all your models are totally recognizeable. Meaning that I knew exactly what they were when I looked at them. Now all you need to do is learn how to make them fancy =).
#11
02/12/2006 (8:17 am)
Just another squerky thing that bump into my mind, i heard someone called this kinda thing "walker" or something like that.
img47.imageshack.us/img47/802/walker1qm.jpg
#12
12/19/2006 (10:31 pm)
After neglecting for a while, now I start to do 3D modeling again. Here's a traditional pump-action shotgun (or so I hear, Remmington hopefully?). Please give me some feedback. The wood parts seem alright to me, but the metal parts, it just doesn't look like metal at all! Can anyone help me out? I haven't added the trigger, since it's a bit too far and luxurious for me right now. Some other decorations neither, guess UV texture will do that more nicely than I do by hand.
img149.imageshack.us/img149/1852/shotgunmc5.jpgBy the way, after given subsurfacing level 1, it turned out to be nearly 2000 faces (almost merely quads), is that appropriate for practical use?
#13
12/20/2006 (3:22 am)
2000 quads seems heavy for a real-time game weapon. It looks nice though. :)

In first-person mode, you would want to chop off the parts that wouldn't be visible and add an arm/hand mesh for reloads. That assumes that you're using C2's first-person weapon add-on. In third person, you would probably want to tone down the model quite a bit.

Keep up the good work.
#14
12/20/2006 (3:36 am)
Actually I haven't thought of using it in any game yet, just made it for fun, so maybe it's a bit of waste to use that many faces just for minor beauty in some minor points you won't even see here. If we use it in a real-time 3rd person, sure I will reduce it down. Thanks.
#15
12/20/2006 (10:52 am)
Try doing the following to reduce the poly count:
(make a copy of the gun and work on the copy)

1) Apply the subsurf modifier
2) Run the Poly Reducer python script which will reduce the object to a minimum number of tris while keeping the basic shape

This should give you a mesh which is pretty close in shape but far fewer faces
If you need more help just ask.
#16
12/27/2006 (3:55 pm)
Its a good start, however, you seem to like smoothing your work, which is something you want to avoid, generally, a smooth object is an object with enough detail. Along your way, you will learn how to make your models look smooth enough, but be good for game play, if you discover a 'knife' or a 'cut' tool in your application, you will find that will become your best friend.

If you have that tool, grab a cube and you aim would be to make a low polygon cylinder. First look at your object and think 'I can make straight cuts only' and treat it like a block of cheese, if you want to turn a block of cheese into a cylinder of cheese with straight cuts, you'll keep making slice until it is at the smoothness you want it. When you use the knife tool, it is slightly different, it will make a line through where you cut through, which adds more polygon, then you can move the edges in and make it look smoother. Once you've done that, like with any new tool, it is best to play with it until you know what it can do for you, like cutting out the abs of a box to make a character's torso, or making those knees ready for animation, or just making things look smoother. Which you can use this with your gun or your character.

Hope that is of help and welcome to the 3D modelling world.