Level Editor Questions
by chris · in Torque Game Builder · 02/04/2006 (10:47 am) · 3 replies
First of all, the new Alpha seems great. I like the new layout of the folders, and the level editor looks like it will be a lot of fun.
If only I can figure out how to use it :P
I'm feeling a little thick about the whole thing - it took me a good 20 minutes to figure out how to delete something from the editor ( fn-delete on my iBook ), and now that I've got that straightened out, I'm completely lost. So a couple of questions:
1. If I select a sprite, and set its linear velocity, should I be able to preview this velocity when I test a level? It seems like I should, but when I choose "Test Level", nothing happens. My sprite just sits there.
2. How can I see the collision polys of all the sceneobjects in the editor? Is it possible?
3. Is there any documentation available for the editor?
I'm really looking forward to using this - thanks in advance for any help :)
Chris
If only I can figure out how to use it :P
I'm feeling a little thick about the whole thing - it took me a good 20 minutes to figure out how to delete something from the editor ( fn-delete on my iBook ), and now that I've got that straightened out, I'm completely lost. So a couple of questions:
1. If I select a sprite, and set its linear velocity, should I be able to preview this velocity when I test a level? It seems like I should, but when I choose "Test Level", nothing happens. My sprite just sits there.
2. How can I see the collision polys of all the sceneobjects in the editor? Is it possible?
3. Is there any documentation available for the editor?
I'm really looking forward to using this - thanks in advance for any help :)
Chris
About the author
#2
Why do you think you have save levels with .lvl? I don't see anything about a .lvl extension being required.
I don't know about your other questions
Alex
02/05/2006 (8:30 am)
Are you working with version 1.1 Beta? Why do you think you have save levels with .lvl? I don't see anything about a .lvl extension being required.
I don't know about your other questions
Alex
#3
I'm on a Mac, so no beta yet :(
And as far as the extension goes, maybe it doesn't have to be .lvl - that was just the first I tried and it worked. I guess I should rephrase that to say that an extension of some sort is needed. And there's no error if an extension isn't supplied.
Chris
02/05/2006 (9:04 am)
Hey Alex,I'm on a Mac, so no beta yet :(
And as far as the extension goes, maybe it doesn't have to be .lvl - that was just the first I tried and it worked. I guess I should rephrase that to say that an extension of some sort is needed. And there's no error if an extension isn't supplied.
Chris
Torque Owner chris
Apparently, if you don't save the level with the extension ".lvl", the level will appear to save and can be previewed, but the preview doesn't work properly.