Game Development Community

Level Editor Questions

by chris · in Torque Game Builder · 02/04/2006 (10:47 am) · 3 replies

First of all, the new Alpha seems great. I like the new layout of the folders, and the level editor looks like it will be a lot of fun.

If only I can figure out how to use it :P

I'm feeling a little thick about the whole thing - it took me a good 20 minutes to figure out how to delete something from the editor ( fn-delete on my iBook ), and now that I've got that straightened out, I'm completely lost. So a couple of questions:

1. If I select a sprite, and set its linear velocity, should I be able to preview this velocity when I test a level? It seems like I should, but when I choose "Test Level", nothing happens. My sprite just sits there.

2. How can I see the collision polys of all the sceneobjects in the editor? Is it possible?

3. Is there any documentation available for the editor?

I'm really looking forward to using this - thanks in advance for any help :)
Chris

#1
02/04/2006 (11:00 am)
Okay, I've figured out my first problem at least :)

Apparently, if you don't save the level with the extension ".lvl", the level will appear to save and can be previewed, but the preview doesn't work properly.
#2
02/05/2006 (8:30 am)
Are you working with version 1.1 Beta?

Why do you think you have save levels with .lvl? I don't see anything about a .lvl extension being required.

I don't know about your other questions

Alex
#3
02/05/2006 (9:04 am)
Hey Alex,

I'm on a Mac, so no beta yet :(

And as far as the extension goes, maybe it doesn't have to be .lvl - that was just the first I tried and it worked. I guess I should rephrase that to say that an extension of some sort is needed. And there's no error if an extension isn't supplied.

Chris