How much math knowledge is required to use T2D?
by John Klimek · in Torque Game Builder · 02/04/2006 (8:01 am) · 1 replies
I've very interested in creating a Scorched Earth (eg. tanks) type of game which is only 2D and I'm wondering how much math is required to use the Torque 2D engine. Also, I am absolutely terrible at artwork, so is artwork available for a Scorched Earth/Tanks type of game? Finally, is any sourcecode available for any Torque2D game so I can get a feel for how difficult programming will be?
Thanks!
Thanks!
About the author
Torque Owner Lee-Orr Orbach
About the math, It matters what game you make, for your idea, some math will be needed, I think, to calculate the angle of the bullets/missils movement, but not too much.
About the sourcecode, no, I don't think you will be able to find any, as it is against the T2D licence aggreement to give the sourcecode(script and engine) to anyone who doesn't own T2D. All I can tell is that if you can learn to program, or know how to program, that part will be easyer than with most other engines.
Hope that helps,
Lee-Orr