Game Development Community

What FPS are you getting?

by Matthew Langley · in Torque Game Builder · 02/03/2006 (11:41 pm) · 9 replies

Just a question for anyone who can take a moment and post some info, what framerates are you getting in T2D.... The variety of video cards and computer setups everyone has would be an invaluable source of performance info... so if you have a moment I'd be extremely grateful if you'd post the following.

This applies to T2D running in the Level Builder, Shooter Demo, Fish Demo, and the Checkers Demo...
-what FPS are you getting
-what demo
-what resolution
-are you running it in fullscreen
-what video card do you have
-what are your computer specs

any further information would be appreciated also :) Hope your all enjoying the latest release, lol know I am, its a blast just setting up some physics simulations in the Level Builder Justin and Adam made.

About the author

Was a GG Associate and then joined GG in 2005. Lead tool dev for T2D and T3D. In 2011 joined mobile company ngmoco/DeNA and spent about 4 years working game and server tech. 2014 joined startup Merigo Games developing server technology.


#1
02/04/2006 (9:19 am)
Thanks for posting this while I'm away Matt. All, please do let us know this information... the more, the better.
#2
02/04/2006 (10:24 am)
FPS: 260 - 270 32 bit
spacescroller
800x600
windowed OpenGL
ATI MOBILITY RADEON 9700
Intel Centrino 1.5 GHz
512 MB RAM

460 FPS in fullscreen 16 bit
350 FPS in fullscreen 32 bit


Fish Demo: 90 FPS windowed 32 bit OpenGL 800 x 600
100 FPS fullscreen 32 bit OpenGL 800 x 600
and a black screen when switching to D3D in fullscreen
#3
02/04/2006 (11:27 pm)
FPS: always 60
spacescroller,fish
640x480~1280x1024
16bit,32bit
windowed,full
OpenGL and D3D

Geforce 6200
Intel P4 3.0 GHz
1G RAM


I don't know why all demos' fps are fixed to 60. Am I missing something in measuring FPS? I just read it on Debug Banner using t2dscene.setdebugon(0);
Also, this is very important issue to me. My game that featured with a large number of textures is about to release, but I'm suffering from low frame rates,30, which should be more than 60. This game will be sold with specific hardware. I found someone solved this with higher graphic card, Geforce 6600(I heard that this card will benefit when dealing with a lot of textures with alpha channel and non POT images). And it will arrive soon this week. I will update this thread again after I check it out.
I strongly want to know what graphic card features can influence to perfomance hit in T2D?
#4
02/05/2006 (1:43 am)
NEOK,
If your frames are consistently the same no matter what resolution or bit depth, it seems like you may have the frames locked by a 'wait for vertical sync' option either configured in your system video card settings or by something else. This is, of course just a guess, but I would think if you checked and turned off (assuming it's running) that setting, you'd find your frames going up significantly.

Cheers,
-Justin
#5
02/05/2006 (2:04 am)
Thanks! Justin. You're right. I will update my thread as soon as possible when test is all over with new machine.
#6
02/06/2006 (12:56 am)
spacescroller
800x600    16bit  D3D     160  
800x600    32bit  D3D     160  
800x600    16bit  OpenGL  210    
800x600    32bit  OpenGL  145  
1280x1024  16bit  D3D     100  
1280x1024  32bit  D3D      90  
1280x1024  16bit  OpenGL  130  
1280x1024  32bit  OpenGL   80  

fish
800x600    16bit  D3D      65  
800x600    32bit  D3D      55  
800x600    16bit  OpenGL   70    
800x600    32bit  OpenGL   50  
1280x1024  16bit  D3D      37  
1280x1024  32bit  D3D      27  
1280x1024  16bit  OpenGL   38  
1280x1024  32bit  OpenGL   25

Geforce 6200
Intel P4 3.0 GHz
1G RAM

All tests are done in fullscreen mode.
#7
02/12/2006 (8:33 am)
Http://www.garagegames.com/mg/forums/result.thread.php?qt=39965

resume :

FishDemo OpenGL :

640x480 window mode(32bits) : 35Fps
800x600 window mode(32bits) : 25Fps
1024x768 window mode(32bits) : 20Fps

640x480 fullscreen mode(16bits) : 55Fps
800x600 fullscreen mode(16bits) : 45Fps
1024x768 fullscreen mode(16bits) : 35Fps

DX : same with a lost of 8Fps on every values.

AMD Athlon 1.4Ghz (1.3 estimated) 512DDR 2 ATI Radeon 9200 SE 128Mb
#8
02/13/2006 (4:25 pm)
Fish Demo (windowed):
640x480		(32)(OGL)	86
800x600:	(32)(OGL)	70
1024x768:	(32)(OGL)	50
1280x1024:	(32)(OGL)	35
640x480:	(16)(OGL)	110
800x600:	(16)(OGL)	90
1024x768:	(16)(OGL)	65
1280x1024:	(16)(OGL)	43

640x480		(32)(D3D)	95
800x600:	(32)(D3D)	70
1024x768:	(32)(D3D)	53
1280x1024:	(32)(D3D)	36
640x480:	(16)(D3D)	96
800x600:	(16)(D3D)	80
1024x768:	(16)(D3D)	65
1280x1024:	(16)(D3D)	45

Stock Dell Inspiron 8500:
512mb RAM
64mb Geforce4 Go
2.0ghz P4
#9
02/13/2006 (6:42 pm)
Fish Demo
1280x1024 full screen
OpenGL
FPS 105-120

Radeon 9800 Pro
2.4 P4
1G ram

Screen chunks into horizontal bars in D3D at full screen.