What FPS are you getting?
by Matthew Langley · in Torque Game Builder · 02/03/2006 (11:41 pm) · 9 replies
Just a question for anyone who can take a moment and post some info, what framerates are you getting in T2D.... The variety of video cards and computer setups everyone has would be an invaluable source of performance info... so if you have a moment I'd be extremely grateful if you'd post the following.
This applies to T2D running in the Level Builder, Shooter Demo, Fish Demo, and the Checkers Demo...
-what FPS are you getting
-what demo
-what resolution
-are you running it in fullscreen
-what video card do you have
-what are your computer specs
any further information would be appreciated also :) Hope your all enjoying the latest release, lol know I am, its a blast just setting up some physics simulations in the Level Builder Justin and Adam made.
This applies to T2D running in the Level Builder, Shooter Demo, Fish Demo, and the Checkers Demo...
-what FPS are you getting
-what demo
-what resolution
-are you running it in fullscreen
-what video card do you have
-what are your computer specs
any further information would be appreciated also :) Hope your all enjoying the latest release, lol know I am, its a blast just setting up some physics simulations in the Level Builder Justin and Adam made.
About the author
Was a GG Associate and then joined GG in 2005. Lead tool dev for T2D and T3D. In 2011 joined mobile company ngmoco/DeNA and spent about 4 years working game and server tech. 2014 joined startup Merigo Games developing server technology.
#2
spacescroller
800x600
windowed OpenGL
ATI MOBILITY RADEON 9700
Intel Centrino 1.5 GHz
512 MB RAM
460 FPS in fullscreen 16 bit
350 FPS in fullscreen 32 bit
Fish Demo: 90 FPS windowed 32 bit OpenGL 800 x 600
100 FPS fullscreen 32 bit OpenGL 800 x 600
and a black screen when switching to D3D in fullscreen
02/04/2006 (10:24 am)
FPS: 260 - 270 32 bitspacescroller
800x600
windowed OpenGL
ATI MOBILITY RADEON 9700
Intel Centrino 1.5 GHz
512 MB RAM
460 FPS in fullscreen 16 bit
350 FPS in fullscreen 32 bit
Fish Demo: 90 FPS windowed 32 bit OpenGL 800 x 600
100 FPS fullscreen 32 bit OpenGL 800 x 600
and a black screen when switching to D3D in fullscreen
#3
spacescroller,fish
640x480~1280x1024
16bit,32bit
windowed,full
OpenGL and D3D
Geforce 6200
Intel P4 3.0 GHz
1G RAM
I don't know why all demos' fps are fixed to 60. Am I missing something in measuring FPS? I just read it on Debug Banner using t2dscene.setdebugon(0);
Also, this is very important issue to me. My game that featured with a large number of textures is about to release, but I'm suffering from low frame rates,30, which should be more than 60. This game will be sold with specific hardware. I found someone solved this with higher graphic card, Geforce 6600(I heard that this card will benefit when dealing with a lot of textures with alpha channel and non POT images). And it will arrive soon this week. I will update this thread again after I check it out.
I strongly want to know what graphic card features can influence to perfomance hit in T2D?
02/04/2006 (11:27 pm)
FPS: always 60spacescroller,fish
640x480~1280x1024
16bit,32bit
windowed,full
OpenGL and D3D
Geforce 6200
Intel P4 3.0 GHz
1G RAM
I don't know why all demos' fps are fixed to 60. Am I missing something in measuring FPS? I just read it on Debug Banner using t2dscene.setdebugon(0);
Also, this is very important issue to me. My game that featured with a large number of textures is about to release, but I'm suffering from low frame rates,30, which should be more than 60. This game will be sold with specific hardware. I found someone solved this with higher graphic card, Geforce 6600(I heard that this card will benefit when dealing with a lot of textures with alpha channel and non POT images). And it will arrive soon this week. I will update this thread again after I check it out.
I strongly want to know what graphic card features can influence to perfomance hit in T2D?
#4
If your frames are consistently the same no matter what resolution or bit depth, it seems like you may have the frames locked by a 'wait for vertical sync' option either configured in your system video card settings or by something else. This is, of course just a guess, but I would think if you checked and turned off (assuming it's running) that setting, you'd find your frames going up significantly.
Cheers,
-Justin
02/05/2006 (1:43 am)
NEOK,If your frames are consistently the same no matter what resolution or bit depth, it seems like you may have the frames locked by a 'wait for vertical sync' option either configured in your system video card settings or by something else. This is, of course just a guess, but I would think if you checked and turned off (assuming it's running) that setting, you'd find your frames going up significantly.
Cheers,
-Justin
#5
02/05/2006 (2:04 am)
Thanks! Justin. You're right. I will update my thread as soon as possible when test is all over with new machine.
#6
Geforce 6200
Intel P4 3.0 GHz
1G RAM
All tests are done in fullscreen mode.
02/06/2006 (12:56 am)
spacescroller 800x600 16bit D3D 160 800x600 32bit D3D 160 800x600 16bit OpenGL 210 800x600 32bit OpenGL 145 1280x1024 16bit D3D 100 1280x1024 32bit D3D 90 1280x1024 16bit OpenGL 130 1280x1024 32bit OpenGL 80 fish 800x600 16bit D3D 65 800x600 32bit D3D 55 800x600 16bit OpenGL 70 800x600 32bit OpenGL 50 1280x1024 16bit D3D 37 1280x1024 32bit D3D 27 1280x1024 16bit OpenGL 38 1280x1024 32bit OpenGL 25
Geforce 6200
Intel P4 3.0 GHz
1G RAM
All tests are done in fullscreen mode.
#7
resume :
FishDemo OpenGL :
640x480 window mode(32bits) : 35Fps
800x600 window mode(32bits) : 25Fps
1024x768 window mode(32bits) : 20Fps
640x480 fullscreen mode(16bits) : 55Fps
800x600 fullscreen mode(16bits) : 45Fps
1024x768 fullscreen mode(16bits) : 35Fps
DX : same with a lost of 8Fps on every values.
AMD Athlon 1.4Ghz (1.3 estimated) 512DDR 2 ATI Radeon 9200 SE 128Mb
02/12/2006 (8:33 am)
Http://www.garagegames.com/mg/forums/result.thread.php?qt=39965resume :
FishDemo OpenGL :
640x480 window mode(32bits) : 35Fps
800x600 window mode(32bits) : 25Fps
1024x768 window mode(32bits) : 20Fps
640x480 fullscreen mode(16bits) : 55Fps
800x600 fullscreen mode(16bits) : 45Fps
1024x768 fullscreen mode(16bits) : 35Fps
DX : same with a lost of 8Fps on every values.
AMD Athlon 1.4Ghz (1.3 estimated) 512DDR 2 ATI Radeon 9200 SE 128Mb
#8
Stock Dell Inspiron 8500:
512mb RAM
64mb Geforce4 Go
2.0ghz P4
02/13/2006 (4:25 pm)
Fish Demo (windowed): 640x480 (32)(OGL) 86 800x600: (32)(OGL) 70 1024x768: (32)(OGL) 50 1280x1024: (32)(OGL) 35 640x480: (16)(OGL) 110 800x600: (16)(OGL) 90 1024x768: (16)(OGL) 65 1280x1024: (16)(OGL) 43 640x480 (32)(D3D) 95 800x600: (32)(D3D) 70 1024x768: (32)(D3D) 53 1280x1024: (32)(D3D) 36 640x480: (16)(D3D) 96 800x600: (16)(D3D) 80 1024x768: (16)(D3D) 65 1280x1024: (16)(D3D) 45
Stock Dell Inspiron 8500:
512mb RAM
64mb Geforce4 Go
2.0ghz P4
#9
1280x1024 full screen
OpenGL
FPS 105-120
Radeon 9800 Pro
2.4 P4
1G ram
Screen chunks into horizontal bars in D3D at full screen.
02/13/2006 (6:42 pm)
Fish Demo 1280x1024 full screen
OpenGL
FPS 105-120
Radeon 9800 Pro
2.4 P4
1G ram
Screen chunks into horizontal bars in D3D at full screen.
Torque Owner Josh Williams
Default Studio Name