Making an RTS, need help.
by Reece · in Jobs · 02/03/2006 (11:12 pm) · 9 replies
Ok, I haven't done game programing before but I have done quite a bit of programing. I want to make a Real Time stratagy game (alot like starcraft, but with more variaty). I am looking for other people to help in this (c++ programers please, and any artists). It will most likely be a sprite game (unless someone can convince me that doing a 3d RTS game would be sane for a small team to create). also sprite games make RTS games simplier anyways, warcraft 3 made it so hard to micro :(. (I realize I coulden't get anywhere near those graphics but sitll....><).
Main thing I want to know is with a small team could this realisticly get done? if anyone is interestted in helping AIM me at Nyzse, or email me at Nyzsee@gmail.com. (I prefer aim though becuase I rearly check my email).
And Maybe this should go in the classifieds section, but that seems more for money jobs, this would be a free thing and any money made off the game would be split between us. and also I want general information on how doable this is, (and alot more people post here =P).
edit...
I haven't done any planning yet, Once we get a team togather we will do planning.
Main thing I want to know is with a small team could this realisticly get done? if anyone is interestted in helping AIM me at Nyzse, or email me at Nyzsee@gmail.com. (I prefer aim though becuase I rearly check my email).
And Maybe this should go in the classifieds section, but that seems more for money jobs, this would be a free thing and any money made off the game would be split between us. and also I want general information on how doable this is, (and alot more people post here =P).
edit...
I haven't done any planning yet, Once we get a team togather we will do planning.
#2
02/03/2006 (11:39 pm)
I've heard of that...basicly seemed like c++ witha graphics engine built in. I would relaly rather be in control of my graphics then have an engine do it.... Unless I'm thinking of something completly diferent though.
#3
02/03/2006 (11:42 pm)
Torque 2D is an amazing 2D game engine, plus you have the full C++ source code just like Torque so you can do whatever you want.
#4
02/03/2006 (11:50 pm)
Oh having the source code is nice, didn't know they did that, does it only help with graphics?
#6
A radical example of what I'm trying to say:
About two years ago I began making games with those Sprite maker programs, I could recreate a game like starcrtaft (basicly what I'm trying to do here), but it would still feel like :I made it using one of those engines, also if you play warcraft, no matter how much time people spend in campaign editor, it will ALWAYS feel like a warcraft game, even if you could change the graphics.
edit...
I can't find this on their site (haven't looked to hard yet though), but can I take torque code back and forth from Visual c++.net if I need to do something in their for some random reason? or is there anything that I can do in visual c++ that I can't do in torque?
and is making 2d games in regular torque a possibility, it seems like that would be a better product to spend money on since it is more versitile, I know since it is open source I can definatly do it, but what is invovled in making a 2d game in a 3d engine.
02/04/2006 (7:30 am)
Ok, well I don't really know how to explain this too well, but if I use that is it goign to look and play like I made it with Torque 2D, sence it's open source I would be able to change anything that made it feel like you where playing a game built off an engine, but sometimes it might be harder to build code than to change it. I don't really know exactly what I'm trying to ask, but I'm willing to spend more time on something to program it all from scratch, so that it looks better.A radical example of what I'm trying to say:
About two years ago I began making games with those Sprite maker programs, I could recreate a game like starcrtaft (basicly what I'm trying to do here), but it would still feel like :I made it using one of those engines, also if you play warcraft, no matter how much time people spend in campaign editor, it will ALWAYS feel like a warcraft game, even if you could change the graphics.
edit...
I can't find this on their site (haven't looked to hard yet though), but can I take torque code back and forth from Visual c++.net if I need to do something in their for some random reason? or is there anything that I can do in visual c++ that I can't do in torque?
and is making 2d games in regular torque a possibility, it seems like that would be a better product to spend money on since it is more versitile, I know since it is open source I can definatly do it, but what is invovled in making a 2d game in a 3d engine.
#7
02/04/2006 (10:20 am)
Everything - and you would need to have a large knowledge in C++ to do it. The money you'll spend on it will not be worth it, when you can buy T2D very affordingly. And you won't have the nifty particles, collision detection or anything Matthew mentioned above, if you'll buy TGE. If i was you, this would be a no-brainer.
#9
02/14/2006 (5:52 am)
Login to TDN, go to the T2D Home, and scroll down to the Genre Specific Tutorials section.
Torque 3D Owner Matthew Langley
Torque