Beta1.1: platformNetAsync compiler issues
by Joe Rossi · in Torque Game Builder · 02/03/2006 (7:50 pm) · 2 replies
Has anyone had trouble compiling the Beta with VC ? I was able to build it with MSVC2003/codeblocks but I had to download the "win32 pthreads" library, and comment some non-windows platform headers in the platformNetAsync.cc (unistd.h and netdb.h). I also had to include windows.h and change "usleep" to "Sleep" near line 123 of that file. I'm not sure if all of that is ok, but everything seems to run so far..
So I'm wondering, was this file not supposed to be compiled on windows? Or does it just need more platform specific ifdefs?
So I'm wondering, was this file not supposed to be compiled on windows? Or does it just need more platform specific ifdefs?
Torque 3D Owner Tom Bampton