Game Development Community

Transform coordinates for DIFs question?

by Joe Martin · in Torque Game Engine · 02/02/2006 (12:42 am) · 4 replies

If I make 2 structures of the exact same height then place them in the Mission area at the exact same Z coordinate, shouldn't they be at the same level so that their floors and ceilings are at the same heights as each other. When I do place theses 2 structures in Torque I have to manually move the one about 6 Torque units in the Z direction to get them on equal levels. Can anyone help me understand the Transform positioning system?

#1
02/02/2006 (5:38 pm)
An Interior's origin is relative to its origin in your brush editor (Quark, Hammer, 3D World Studio, etc). Make sure that they are both centered on the same spot in your brush editor and they should come into the engine centered on the same spot.
#2
02/02/2006 (11:31 pm)
Yeah, after some trial and error I came across that, tried to delete this post earlier. Thanks for your response. If you happen to check back in on this forum. Could I get your recommendation on which of those 3 interior editors to use til constructor comes out.
#3
02/03/2006 (12:28 pm)
Quark is free but the hardest to use. Hammer is easiest but costs $10,000 to use. 3D World Studio is almost as easy as Hammer and costs $80 (I think).
#4
02/03/2006 (12:55 pm)
Sorry but for me QuArk isn't hard to use. Okay you have to work with it to get confided with it, but after all for me it works (and I'm a programmer).

All the DIF content from 3D-Diggers is made with QuArK, so it can't be the hardest editor ;-)

And to proof it, this buildings are made by me with QuArK (with the textures i get help from Stefan Rampp)

sven.3d-diggers.de/InetPics/screenshot_014-00001.jpg
I think, not to bad for programmers art ;-)