Transform coordinates for DIFs question?
by Joe Martin · in Torque Game Engine · 02/02/2006 (12:42 am) · 4 replies
If I make 2 structures of the exact same height then place them in the Mission area at the exact same Z coordinate, shouldn't they be at the same level so that their floors and ceilings are at the same heights as each other. When I do place theses 2 structures in Torque I have to manually move the one about 6 Torque units in the Z direction to get them on equal levels. Can anyone help me understand the Transform positioning system?
#2
02/02/2006 (11:31 pm)
Yeah, after some trial and error I came across that, tried to delete this post earlier. Thanks for your response. If you happen to check back in on this forum. Could I get your recommendation on which of those 3 interior editors to use til constructor comes out.
#3
02/03/2006 (12:28 pm)
Quark is free but the hardest to use. Hammer is easiest but costs $10,000 to use. 3D World Studio is almost as easy as Hammer and costs $80 (I think).
#4
All the DIF content from 3D-Diggers is made with QuArK, so it can't be the hardest editor ;-)
And to proof it, this buildings are made by me with QuArK (with the textures i get help from Stefan Rampp)

I think, not to bad for programmers art ;-)
02/03/2006 (12:55 pm)
Sorry but for me QuArk isn't hard to use. Okay you have to work with it to get confided with it, but after all for me it works (and I'm a programmer).All the DIF content from 3D-Diggers is made with QuArK, so it can't be the hardest editor ;-)
And to proof it, this buildings are made by me with QuArK (with the textures i get help from Stefan Rampp)

I think, not to bad for programmers art ;-)
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