Game Development Community

Keyboard Glitch

by Jesse Jenson · in Torque Game Builder · 02/01/2006 (11:05 pm) · 5 replies

Hi,

I'm using an Intel based iMac, and if I try using the keyboard within Torque, the program hangs.

About the author

Has spent most of his life working in healthcare and failing at most of his dreams.


#1
02/14/2006 (11:50 am)
Jesse - It might help if you posted a link to the console.log file.
#2
02/17/2006 (1:01 am)
I am having this same problem. I am new to Torque, so it could be something stupid. I loaded up the demos, and as soon as I touched the keyboard I got a crash.

I posted my log file at http://www.inflamegames.com/console.log
#3
02/17/2006 (1:51 am)
Ouch, that log doesnt give much to go on.

i recomend you build the source on your machine, and step into it with a debugger from the entry MAIN on, that will probably point you to the problem.
#4
02/20/2006 (10:26 am)
I think it's weird incompatibilities with Rosetta. Stupid emulation!

Tried recompiling in xcode. Having weird problems though. For now, I'm working on my old PC, and waiting on the Universal Binary...

That is, unless someone has gotten it to build properly already.
#5
03/17/2006 (3:32 am)
Quote:Ouch, that log doesnt give much to go on.

i recomend you build the source on your machine, and step into it with a debugger from the entry MAIN on, that will probably point you to the problem.

Yeah, I had the same problem, so I tried building the code with the included XCode project, and got one of the least helpful messages I've encountered in my programming experience:
Command /Developer/Private/jam failed with exit code 1

I can certainly find /Developer/Private/jam, and realize that it's some sort of console command, but beyond that...

Ya, this definately seems to be a problem with the Macbook Pros. Straight out of the download I can start the games up just fine, and they perform appropriately until I push a key, at which point they crash.