Flying vehicle particle effects
by Richard Jones · in Torque Game Engine · 03/08/2002 (3:39 pm) · 2 replies
Hello,
Flying vehicles seem to support particle systems for contrails, jet emitters and such like. I've implemented flying vehicles OK and have defined appropriate particle datablocks, but I don't get to see any particle effects. :(
I do get the particle effects with wheeled vehicles, its just with flying craft that I have this problem. Has anyone else got it working? If so, what did you do to make it work?
Thanks in advance...
Flying vehicles seem to support particle systems for contrails, jet emitters and such like. I've implemented flying vehicles OK and have defined appropriate particle datablocks, but I don't get to see any particle effects. :(
I do get the particle effects with wheeled vehicles, its just with flying craft that I have this problem. Has anyone else got it working? If so, what did you do to make it work?
Thanks in advance...
About the author
#2
03/09/2002 (11:10 am)
Ed is right. When you create a model, put dummies ALL OVER IT. Even if you dont think you will use them, you may find a use for them later (sparks, smoke, fires, etc using particles). Once you have a node to spwan them from, you can do any kind of particle effect from them you want.
Torque Owner Edward Gardner
You need to add nodes of the right type (smoke_node0-x, contrail0-x) to the model.