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Flying vehicle particle effects

by Richard Jones · in Torque Game Engine · 03/08/2002 (3:39 pm) · 2 replies

Hello,

Flying vehicles seem to support particle systems for contrails, jet emitters and such like. I've implemented flying vehicles OK and have defined appropriate particle datablocks, but I don't get to see any particle effects. :(
I do get the particle effects with wheeled vehicles, its just with flying craft that I have this problem. Has anyone else got it working? If so, what did you do to make it work?

Thanks in advance...

#1
03/08/2002 (4:14 pm)
In the engine docs, there is a max models guidelines docuement.

You need to add nodes of the right type (smoke_node0-x, contrail0-x) to the model.
#2
03/09/2002 (11:10 am)
Ed is right. When you create a model, put dummies ALL OVER IT. Even if you dont think you will use them, you may find a use for them later (sparks, smoke, fires, etc using particles). Once you have a node to spwan them from, you can do any kind of particle effect from them you want.