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Is this good for a begginer?

by John Smith · in General Discussion · 01/30/2006 (2:27 pm) · 16 replies

Well I started getting ideas about making games so I found torque. I've never made a game before so I'm considering this. I've considered BlitzBasic, 3D Game studio, and Torque. Is torque relatively easy? And out of those three I listed which is the most powerful (my goal is to make a good FPS and an mmorpg so which would be better for that). I'm leaning towards torque but I thought I'd ask people who have bee ngame designing for years.

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#1
01/30/2006 (2:45 pm)
Suggest you look up some of the existing posts on the topic. Torque is a good value and proven engine / toolset. Any additional debate on this would be a waste of time. The horse is dead already.. it was shot a long time ago. Oh like the day tribes 2 was shipped.

MB Ultra just shot the horse again with a whole box of .50 caliber.

Yea.. torque is good.. other engines stink. :)
#2
01/30/2006 (2:55 pm)
Torque is good...in fact, it's great! But it can be challenging for a beginner. On the "relatively easy" scale, I would put it on the average to lower end, especially for someone that is very new to game development.

And, to be blunt but honest: For someone that is just getting started, even thinking about making any type of MMOG is an extremely difficult thing. You should start -much- simpler, learn the fundamentals, and then expand your goals later.
#3
01/30/2006 (2:58 pm)
I know that MMOs are hard. That's whay i said my ultimate goal is one (meaning 5-10 years later). Thanks for the help.
#4
01/30/2006 (3:01 pm)
Oh by the way is there any type of 3D modeler put out by Torque? If it's not good for begginers than does anyone have any reccomendations.
#5
01/30/2006 (3:23 pm)
Well, you asked two questions. Which is easier and which is more powerful?

Well, I would classify difficulty as 3DGS -> B3D -> TGE, from least difficult to most. To efficiently learn TGE, you will need to invest a lot of time and effort. You will have to do that with any engine, but TGE has a high difficulty curve. B3D as well, has the learning curve of having to learn to program the language as well as how to create an engine from scratch. 3D Game Studio provides a nice engine with much more limited expandability and (currently) shaky networking--could be expanded by a competant C++ programmer using the SDK, I believe).

But then, I would classify them as TGE -> B3D - 3DGS in terms of most powerful. This comes down to the fact that TGE provides you with the complete source code to the product, which means that the limitation is you. B3D provides an excellent Basic-oriented framework that is extremely powerful as well, but you will definitely need to get some programming chops as it is a language. 3DGS provides a good cross-product, with a solid engine which is lacking only in expandability (C-script and SDK access to the underlying engine).

What I would recommend is downloading the demos for each of them and figure out which one speaks to you best from a completely new point-of-view. While you are diong this, traverse the communities and lurk to see what complaints, criticisms, and and praises people have for the engine. DevMaster.net is another great place to look for such thoughts.

Lurk and learn.
#6
01/30/2006 (3:26 pm)
I have all the demos except the Torque demo isn't really a demo. It's more of a video showcase of the program. Is there any demo that actually lets you try the program?
#7
01/30/2006 (3:32 pm)
In the one where you can play in the Stronghold Mission press f11 to see the level editing tools, also take a look at the scripts in the demo folders.
#8
01/30/2006 (3:41 pm)
The Torque "demo" is a fully functional executable that allows you to edit any of the attendant scripts, as well as use all of the built in editors (Gui, Mission, Terrain).

In fact, assuming that you don't need to add any game specific functionality in source code (you can certainly add plenty of gameplay changes in script), you can in fact make a completely different game out of the demo itself.
#9
01/30/2006 (5:23 pm)
If you get Torque, the book "3D Game Programming All In One" is very helpful. Before I got Torque, I had never made games at all. The book is a great resource for anyone. Torque is the hardest, but the best.
#10
01/30/2006 (5:52 pm)
Which one should i get: 3D Game Programming All In One, Advanced 3D Game Programming All in One, Beginning C++ Game Programming (Game Development Series) (i put that one cuz it comes up on the same search), or 3D Game Programming All in One (Course Technology PTR Game Development Series).
#11
01/30/2006 (6:12 pm)
Which one should i get: 3D Game Programming All In One, Advanced 3D Game Programming All in One, Beginning C++ Game Programming (Game Development Series) (i put that one cuz it comes up on the same search), or 3D Game Programming All in One (Course Technology PTR Game Development Series).
#12
01/30/2006 (6:38 pm)
Which one should i get: 3D Game Programming All In One, Advanced 3D Game Programming All in One, Beginning C++ Game Programming (Game Development Series) (i put that one cuz it comes up on the same search), or 3D Game Programming All in One (Course Technology PTR Game Development Series).
#13
01/30/2006 (7:16 pm)
Which one should i get: 3D Game Programming All In One, Advanced 3D Game Programming All in One, Beginning C++ Game Programming (Game Development Series) (i put that one cuz it comes up on the same search), or 3D Game Programming All in One (Course Technology PTR Game Development Series).
#14
01/30/2006 (10:44 pm)
@John: wow, you have one bad case of the refreshes!
#15
01/31/2006 (7:32 am)
The 3d Game programming All In One by Ken Finney deals with programming with torque. That is the first book the second Advanced 3d Game Programming All In One is the follow up book. You should start with the first one tho. If you have NO programming experience at all then maybe you would want something that teaches you C++ programming just to get a foundation on c++ prgramming. Cause I'm not positive but alot of the books like that takes that you have some level of programming knowledge. And to answer your question I think you should go with Torque. It's everything in one package. Blitz Basic is just a coding language. 3d Game Studio is easier and nice but Torque is better. If your solo and you want to produce it quick then maybe Gamestudio would be for you but none of the editions under Commercial can come close to matching Torque's power so would honestly be a waste of money. To me anyway.
#16
01/31/2006 (8:01 am)
Beginning C++ Game programming is a nice foundation to build from, but if i remember correctly, it teaches nothing but easy text-based games. IOW, you won't learn anything in 3D, and certainley nothing about Torque.