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Missing sequence node error

by Mike Rossmassler · in Artist Corner · 01/29/2006 (12:30 pm) · 5 replies

Hi, I'm having a problem with a model missing the "Bip01 Pelvis" node. I'm using the blueguy skeleton provided with the maya2dts pack, and I was under the impression that Maya didn't support names with spaces (hence the reason for renaming nodes like Bip01_Pelvis). The model exports correctly and will animate fine in older versions of torque (pre 1.3, i believe), but with TGE 1.4 (including the demo), when i replace the player model, the character loads correctly, but doesn not animate. the console log gives the following error:

Sequence import failed: sequence node "Bip01 Pelvis" not found in base
shape.
starter.fps/data/shapes/robot/player.cs (0): preload failed for
PlayerDts: Load sequence
starter.fps/data/shapes/robot/player_forward.dsq run failed for
starter.fps/data/shapes/robot/player.dts.

any ideas?

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#1
01/29/2006 (11:52 pm)
You need to give more background info. Like the version of Maya, OS, system, version of exporter etc.
#2
01/30/2006 (9:38 am)
I'm using version 1.0.6 of maya2dts with Maya 6.0.1 on windows XP.
#3
01/31/2006 (4:15 am)
Hum, have you tried torque showtool pro?

There is a 30 day demo if you don't have the license. It's worth the price ez if your exporting dts's.

I did a search on sequence import failed and found a few posts. Nothing really specific.
#4
02/01/2006 (2:01 pm)
Are you absolutely sure that the Bip01_Pelvis node is getting exported?
#5
02/01/2006 (2:30 pm)
Yes, Bip01_Pelvis shows up in both tst pro and in the dump.dmp file. However, when i load the dts and script file, the console shows the following error:

c:\documents and settings\mrossmas\desktop\robot\player/player.cs (0): preload failed for player.dts: Missing sequence c:\documents and settings\mrossmas\desktop\robot\player/player_looknw.dsq looknw for c:\documents and settings\mrossmas\desktop\robot\player/player.dts.
DEObject::constructSequences: Unable to find TSShapeConstructor datablock player.dts

player_looknw.dsq is definitely in that folder, though. the directions of the slashes within the player folder look wrong, so i tried changing those in the .cs file (they were the same direction), but the same error appears no matter the direction of the slash.