Data/terrains/scorched/propertyMap.cs missing
by Jonathon Stevens · in Torque Game Engine · 01/29/2006 (10:03 am) · 5 replies
Not a real big deal, but I like to weed out all issues that I might have just to clear up my console.log. I'm getting this:
From stock TGE1.4. Any thoughts on why stock code would generate a missing file?
Missing file: starter.rpg/data/terrains/scorched/propertyMap.cs!
From stock TGE1.4. Any thoughts on why stock code would generate a missing file?
About the author
With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference.
#2
01/29/2006 (12:11 pm)
This is a remain from an old tutorial...
#3
01/29/2006 (12:52 pm)
The properymap.cs is/was used to control what footsteps you hear on what terrain texture your on, kinda cool.
#4
01/29/2006 (1:33 pm)
Yea, I know how to fix the issue, but thanks! I'm just curious why it would exist in stock TGE. Just wondering why issues like this wouldn't have been removed from stock before release. Wanted to make sure if I removed it, there wasn't some other reason for it being there that I might run into later and wish I had never touched it!
#5
The changes were more in the GUI side, separating the editor from the common package. It's just something that passed the QA.
There is a more disturbing bug though. It's the missing OnRelight function, that is in one of the editor packages and it's only loaded when the editor is invoked. I discuss it in this thread
01/30/2006 (7:48 am)
Probably because the GG guys are looking more into the engine and less in the demo resources. The starter.fps demo is mostly the same from v.1.3.The changes were more in the GUI side, separating the editor from the common package. It's just something that passed the QA.
There is a more disturbing bug though. It's the missing OnRelight function, that is in one of the editor packages and it's only loaded when the editor is invoked. I discuss it in this thread
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