Game Development Community

New Water/Atlas Effects

by Jacob Dankovchik · in Torque Game Engine Advanced · 01/28/2006 (8:33 pm) · 116 replies

Since the shore topic was getting just too big to manage, I decided it would be much easier to move the conversation into here.

I'm still working on the effects, trying to get them right. Right now I'm messing with under-surface and distance darkening. Tell me what you think of these pics of the surface as you sink.

img84.imageshack.us/img84/2492/water18tt.jpgimg84.imageshack.us/img84/2615/water26uh.jpgimg84.imageshack.us/img84/9443/water33yx.jpgimg84.imageshack.us/img84/1310/water43ce.jpg

I'm still messing around, trying to get this is absolutley accuate as possible. Still not sure what to do about the world edges.. I guess I could leave that to the artists to handle...
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#101
01/03/2007 (2:26 pm)
I did not say POM is VTF, I said Parallax Occlusion Mapping is ATI's approach to something like VTF. By that I mean POM is their approach to displacement mapping. If you look for an HLSL approach to displacement mapping VTF is the only true solution to it. The actual depth searches in Parallax Occlusion Mapping are done through the pixel shader. The vertex shader does not displace any of the actual geometry the way vertex texture fetching does. If you are interested in parallax occlusion mapping you should look at the directX August 06 SDK. GPU Gems2 also has some nice VTF examples.
#102
01/04/2007 (11:39 am)
Agree uh didn't mean that as a personal snip. Just more directed at ATI than you :)

Wish I knew enough to make big waves but working on the internals and waterblock is little over my head. I can comprehend the white paper and the basic code workings but that's bout it.

Would be great for fishing, sailing, boating games.
#103
01/15/2007 (10:37 pm)
What's the status of this?
#104
01/16/2007 (7:55 am)
Well, it's currently on hold until I can get a copy of Visual Studio. I brought the DVD with me back from leave, however the airport lost my bag. That was about 2 weeks ago, so I don't think I'll ever see that bag again. I need to talk to them to see if I can get compensated for the stuff that was in the bag and maybe get some money back and get a new copy. Probably won't be too long though, I'll let you know.
#105
01/16/2007 (11:02 am)
Why don't you get Visual Studio Express?
#106
01/16/2007 (1:17 pm)
Hm... good call. I forgot that thing existed.. Heh. In that case, I should have something close to finalized and released at the end of this week if all goes well. I talked to one of my instructors here, very smart man, and got some help with my problems. Everything's evened out now, now to just code it up.
#107
01/31/2007 (2:08 pm)
Hey guys. Just a little check in here.. I know I'm well past my time I said for this. Sorry. I got my computer in order, got Visual Studio working as well. I took a small look at things though and I'm going to have to do some work on this to get it working with MS4 again, it seems Atlas 2 had a small effect over it. I've been trying to work on this, but also, I'm in the military and all now, and that definitely comes first. They think so too, so it kind of leaves my civilian pastimes in the dark, with a very volatile schedule. Just know I haven't forgotten about you guys!


Btw, has anyone here gotten polysoup working for TSE? I had a couple minor hangups and I don't have the time to try to figure it all out. If you could help out, that'd be great. But to save space, email me instead of posting here. Email is darkshadow851@gmail.com I've got some big work i wanna do with polysoup that I will also release, if it all goes well.
#108
02/13/2007 (7:41 am)
Why don't you contribute what you have to the group instead of going it alone "since you seem to be short on time these days and I can totally understand that" and this could get done and serve the comunity a lot faster. I have been watching the wonderful water shots for about a year now and nothing promised seems to have been delivered.

At least give up the old version
like this here
img304.imageshack.us/img304/9725/lake13eu.jpg
img304.imageshack.us/img304/9662/lake49io.jpg

and maybe some of us can get it working in the new atlas. I think many of us would love to be able to work on this as well. or at least use what you have done to point us iint he right direction
#109
02/13/2007 (9:06 am)
So, what have you guys got the TGEA water to do as it stands without these extra improvements?

Does it still support a semi-transparent edge for instance, and the TGE one does? I'd love to see what you've got out of the new water, we've only started looking into it today. So far it's looking cool, but can't work out how the transparent edge stuff works, or the water splashes, ie. when you fire the crossbow into the water, no splash particles are shown...

Be great to get our hands on the Jacob Dankovchik improvements though, we could really use them pretty soon...
#110
02/13/2007 (5:00 pm)
Well, I'm getting to work on it all now. Infact, I got out of the classroom a bit earlier than expected, got 2 hours left in the night so.. I'll get to work. I'll be making a new thread when I release this though, this one is definately way too big.

And just a heads up, I recently wrote up some code for shading with view and sun angle taken into account, which pushed things up to 3.0. So, if it stays that way in the final version, I'll be releasing 2 versions: The one you see up there which just figures it as straight up and down both ways, and a higher accuracy 3.0 model.
#111
02/13/2007 (6:14 pm)
@Jacob,

Sounds good, what sort of licensing are your going to place on this code?

-Thanks
#112
02/13/2007 (6:29 pm)
Free. It's a nifty effect, but I don't think any of my stuff is money-worthy.
#113
02/14/2007 (12:53 am)
Fantastic news Jacob. I'll look forward to having a play with it. It looks great, and would really help people out... 8)
#114
02/14/2007 (3:45 pm)
It really is looking fantastic, I cant wait to try it out!

addikt
#115
02/14/2007 (10:16 pm)
Definitely very nice looking.
#116
02/17/2007 (11:02 pm)
www.garagegames.com/mg/forums/result.thread.php?qt=58130

There's your code. Doesn't work currently, as explained in that thread. But there it is. Also, move discussion there since this topic is kinda big now.
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