Differences between DEBUG and DEPLOYMENT versions
by Bruno Grieco · in Torque Game Engine · 01/27/2006 (5:33 pm) · 1 replies
Guys,
What are the differences in the DEBUG and DEPLOYMENT version ? where can I check and edit them in XCODE 2.2 ?
The number of files in both projects seem to be the same.
The problem is that DEPLOYMENT is crashing in starter.fps and DEBUG is working fine.
What are the differences in the DEBUG and DEPLOYMENT version ? where can I check and edit them in XCODE 2.2 ?
The number of files in both projects seem to be the same.
The problem is that DEPLOYMENT is crashing in starter.fps and DEBUG is working fine.
About the author
Torque 3D Owner Rubes
You can specify which target to build under the Project menu, with the "Set Active Target" command. Below that in the Project menu you'll see a command "Edit Active Target", which will show you the settings for that particular build.
If the Release version is crashing but the Debug version isn't, I would start by checking the GCC Compiler Settings and comparing them for the two versions. You can check the settings by choosing "Edit Active Target" as above, and then you should see an entry for "GCC Compiler Settings". I would start with the compiler version being used and the list of "Other C Compiler Flags".
Hope that helps.