How do i set up WATER BLOCK? copy & paste or mission editor
by suddysud aka mrclean · in Torque Game Engine · 01/26/2006 (11:39 pm) · 4 replies
I'll change my question.
Is there a way to create a bluish colored environment under the waterblock?
For me it throws me off a little to have the area under the block look exactly like the terrain above the block.
Thanks
Is there a way to create a bluish colored environment under the waterblock?
For me it throws me off a little to have the area under the block look exactly like the terrain above the block.
Thanks
#2
Thanks for trying to help.
I am trying to edit the waterblock in the mission editor.
Specifically, the following properties:
envMapUnderTexture
submergeTexture (a new one as mentioned in the previous thread)
submergeTexture[0] (a new one as mentioned in the previous thread)
I launch the first person shooter demo game.
Click F11 to get to the mission editor.
I Try to change the following Water Block Media properties.
envMapUnderTexture ="~/data/terrains/grassland/grass";
submergeTexture "~/data/terrains/grassland/grass";
I click apply and nothing changes.
QUESTION: Why does nothing change?
I thought perhaps it was a bug with the editor.
I figure maybe it's a bug with the mission editor.
So i made the change to the stronghold.mis file.
Reloaded still I see no change to the water or envMapUnderTexture
QUESTION: What are these properties? and when do they change?
and what are they supposed to change?
I'm also just trying to see how I can get the area below the water block to be bluer. I noticed changing the skies fog color does the trick but it changes all the fog above land and below water. so that doesn't work as well. But sometimes when making a water block I notice the area below is the same color as the land. and that's a bit strange when going under water.
Sincerely Yours,
Stephen Sutherland
02/15/2006 (9:57 am)
Hi Thanks for trying to help.
I am trying to edit the waterblock in the mission editor.
Specifically, the following properties:
envMapUnderTexture
submergeTexture (a new one as mentioned in the previous thread)
submergeTexture[0] (a new one as mentioned in the previous thread)
I launch the first person shooter demo game.
Click F11 to get to the mission editor.
I Try to change the following Water Block Media properties.
envMapUnderTexture ="~/data/terrains/grassland/grass";
submergeTexture "~/data/terrains/grassland/grass";
I click apply and nothing changes.
QUESTION: Why does nothing change?
I thought perhaps it was a bug with the editor.
I figure maybe it's a bug with the mission editor.
So i made the change to the stronghold.mis file.
Reloaded still I see no change to the water or envMapUnderTexture
QUESTION: What are these properties? and when do they change?
and what are they supposed to change?
I'm also just trying to see how I can get the area below the water block to be bluer. I noticed changing the skies fog color does the trick but it changes all the fog above land and below water. so that doesn't work as well. But sometimes when making a water block I notice the area below is the same color as the land. and that's a bit strange when going under water.
Sincerely Yours,
Stephen Sutherland
#3
02/15/2006 (10:05 am)
Be sure the you pull down the water block I think by default it is a plane. When you enter the water those submerged images will cover the screen. The envmap will cause a reflection ontop of the water
#4
And I noticed something when you launch starter.fps (i'm using TGE 1.4) the area under the water is already a bluish color somehow (I wish i knew how the color was selected by the way); HOWEVER wehn you press the F11 button that bluish color under the water goes AWAY .
Which might be part of the reason why I am a little confused .
The rendering is slightly different between Mission Editor vs Game Screen .
However I still don't understand what Submeged images is supposed to mean
What do you mean when you say "When you enter the water those submerged images will cover the screen"
Thanks In Advance
02/15/2006 (11:18 am)
Okay I think you are saying that envMapOverTexture & enMapUnderTexture are slight changes that are made to the water plane which represents the Top of the Water.And I noticed something when you launch starter.fps (i'm using TGE 1.4) the area under the water is already a bluish color somehow (I wish i knew how the color was selected by the way); HOWEVER wehn you press the F11 button that bluish color under the water goes AWAY .
Which might be part of the reason why I am a little confused .
The rendering is slightly different between Mission Editor vs Game Screen .
However I still don't understand what Submeged images is supposed to mean
What do you mean when you say "When you enter the water those submerged images will cover the screen"
Thanks In Advance
Associate Anthony Rosenbaum
new WaterBlock(Lava) { position = "-1024 1064 85.4361"; rotation = "1 0 0 0"; scale = "2048 2048 1"; UseDepthMask = "0"; surfaceTexture = "~/data/terrains/noopie/lava5"; ShoreTexture = "~/data/terrains/noopie/lava4"; [b] submergeTexture[0] = "~/data/terrains/noopie/lava5"; [/b] [b] submergeTexture[1] = "~/data/terrains/noopie/lava4"; [/b] liquidType = "Lava"; density = "1"; viscosity = "15"; waveMagnitude = "4"; surfaceOpacity = "0.95"; envMapIntensity = "0"; TessSurface = "90"; TessShore = "90"; SurfaceParallax = "0.7"; FlowAngle = "0"; FlowRate = "0"; DistortGridScale = "0.1"; DistortMag = "0.05"; DistortTime = "0.5"; ShoreDepth = "0"; DepthGradient = "1"; MinAlpha = "0.03"; MaxAlpha = "1"; removeWetEdges = "0"; specularColor = "1.000000 0.000000 0.000000 1.000000"; specularPower = "6"; envMapTexture = "fps/data/skies/sunset_0007"; params2 = "0.39 0.39 0.2 0.133"; seedPoints = "0 0 1 0 1 1 0 1"; params0 = "0.32 -0.67 0.066 0.5"; params3 = "1.21 -0.61 0.13 -0.33"; floodFill = "1"; textureSize = "32 32"; extent = "100 100 10"; params1 = "0.63 -2.41 0.33 0.21"; };