Game Development Community

Torque Crashing in my old PC

by Tcangussu · in General Discussion · 01/26/2006 (7:32 pm) · 29 replies

Hi!

I'm trying to run the torque 1.4 in my old pc, its an duron 750mhz, with a voodoo2 8mb and a sis630 32mb onboard card...
The engine always crashes, with an ilegal operation...
Can someone tell me if there is a way to run this?
I'm trying to test the engine networking functions...

Thanks
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#21
03/07/2006 (7:42 pm)
The pc is obsolete. Don't sell yourself short and do whatever you have to do to get more power Scotty.

Whatever odd job, begging, hard work whatever. This pc is an antique and it's not going anywhere but holding you back from technological bliss. (humor disclaimer**)
#22
03/08/2006 (2:36 am)
I ended up spending a little more time on this today and have even better news! I managed to fix both the bug with multithreading and to get unicode working so as of now Windows 98/ME are as functional as the Window XP version.

1.4.2 is a medium size update (lot of bug fixes not a lot of new features). It will initially be available in demo form and on CVS (*might* put a copy of the SDK installer on TDN).
#23
03/08/2006 (4:31 pm)
That is good news, thanks.
#24
03/10/2006 (8:16 pm)
This has been resolved? Awesome, I look forward to the update!
#25
05/08/2006 (4:56 am)
Hi Matt, I pulled the latest from CVS over the weekend. Is the fix in there? Can you identify the files or do I have to integrate all the changes from 1.4? It wasn't obvious to me from looking at the diffs. Thanks!
#26
05/08/2006 (3:03 pm)
There are still a few changes that haven't been committed to CVS yet. Once they are synced (sometime in the next week or so), the main files to look at are engine\platformWin32\winWindow.cc, engine\dgl\dgl.cc, and engine\console\console.cc. I had unicode working on Windows 98 with the Microsoft Unicode Layer but I think their recent hotfixes may have broken it. For now, remove the UNICODE preprocessor define and comment out #define TORQUE_UNICODE in engine\core\torqueConfig.h. This will disable unicode but will allow you to compile a version of Torque that runs on Windows 98 and ME.

If you just need an executable you should be able to use this one:

www.rustycode.com/matt/torqueDemo.exe (does not support unicode)
#27
07/01/2006 (8:37 am)
Hi Matt,
Are you planning to commit those changes? I pulled down the latest from cvs and I don't see any updates on those files since base 14. I tried your suggestions by building the engine with both unicode and multithreading disabled, my ME users got a little farther before the engine crashed. I'm having a difficult time debugging this, I don't have a spare machine to run 98 so I tried runnig 98 under VMware but have other torque problems. If you don't want to commit the changes can you send me the changed files so I can at least test them with my users? thanks!
#28
07/01/2006 (2:12 pm)
Hello,

I recommend that you take your pc, load it with explosives, and chuck it out the window. Then go build yourself a new pc at newegg (just kidding!)

No, uh... I highly recommend you get Windows XP or 2K, and if you want to try something new that'll give you lots of problems which I don't recommend microsoft offers vista as a free dvd download, but if you are on dialup you are screwed.
#29
07/01/2006 (2:37 pm)
When can we expect the CVS commit? Should we expect it?
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