Game Development Community

3DGPAi1 and SDK 1.4

by Martin Gonzalez · in Torque Game Engine · 01/26/2006 (4:31 pm) · 5 replies

Hello. This post is to ask some help to take the right direction learning to use Torque(sdk 1.4).
How much of the book "3D Game Programming All in One" is useful and work with the SDK 1.4 ?. I started reading this book but in comparison with the sample code in the SDK I found quite differences. What should I do? Read this book will help me to learn Torque 1.4 ? Should I still reading this book even if this use torque 1.2 ?
The engine is great but, why is so hard to find organized and unified documentation for the begginer?.
I found and did sevearl tutorials what I found in this site they are great, but they did not help me to figure out the basic concepts of using torque.

Thanks in advance.
Martin.

#1
01/26/2006 (4:37 pm)
The book will expose you to Torque's development pipeline. ie how to add art assets and how the scripting is organized. It is also a great primer on TorqueScript. I would presume most of the book's examples will work fine but if you do run into a change post it on the book's forum section I am sure someone will resolve the issue for you.

As for finding more information, look though the resources and look into the Torque Developers Network, TDN is where all the good resource will be migrating too in the near future.
#2
01/30/2006 (11:14 am)
I tried to run the book samples with the Torque SDK 1.4 and they didn't work. It is great for general concept of torque but I need something with a more practical aproach (and working with the current SDK), I would like start some game from scratch and I can't find nothing to help me about this. With the general concept of the book I also tried to match concepts, structures and locations of things in the sdk 1.4 and the book diving into the sample code into the examples directory. But I got another problem I can't find some datablocks in the torque documentation. So... where should I go to get some reliable documentation?
The TDN today is useless the good resources will be migrating in the near future but I need documentation now. The most of the pages into TDN are empty. Should I use an older SDK to find some documentation? I don't have any problem to hack into the script code to learn about this but is impossible with a minimal current documentation figure out what is happening there. Today with the documentationless state of the SDK 1.4 using torque is a frustrating experience. I am starting to regret of my purchase.
#3
01/30/2006 (1:40 pm)
Martin,

Anthony's suggestion is good. You should definitely use TDN (and the TGE Forums) as a source of information.

Additionally, you should get my free resource: EGTGE. It is a bit dated, but may still be of use to you. Note that I mention examples in this free guide, but I have not provided them. I killed the project and released the document portion of EGTGE for free, but not the accompanying code.

If you like the format and content of this guide, you might consider my new book "The Game Programmer's Guide to Torque" (GPGT). GPGT is a greatly expanded and revised version of EGTGE. It covers TGE 1.4 and contains a wealth of resources to assist you in your learning travels. It also provides content and tools to do much more.

As there is no GG products page (a task I will be undertaking shortly), you may visit my site for a summary of the book's contents and of the accompanying materials.

Here are some links to the book and places to learn more about it.

Hall Of Worlds For Gamers - Product page is in the works and currently describes the book in some detail.

AK Peters, Ltd. - This is the publisher, short summary of the book here. My description at HOW site is more detailed.

Amazon

Barnes and Noble

I hope this helps

www.hallofworlds.com/how.ico Hall Of Worlds - For Gamers
EdM|EGTGE
#4
01/31/2006 (7:58 am)
@Martin,

Starting a game from scratch is probably the desire of everyone that buys TGE. But it's not the way to go. Torque is too hard to be understood at the first glance. I've been working with it for over 1 year and there is much I still don't understand.

3DGPAI is the closest you'll get for a game out of scratch.

Quote:The engine is great but, why is so hard to find organized and unified documentation for the begginer?.

Perhaps because it is't meant for the begginer.

But take your time, follow the book. With patience you'll start to understand it better.
#5
02/03/2006 (12:00 pm)
I can see the TDN growing faster and making progress. I'll be patient and wait for a few months while this grow up.