Game Development Community

Map2dif_plus mirrors?

by Neil M. · in Torque Game Engine · 01/26/2006 (10:51 am) · 3 replies

I'm trying to place a mirror in my TGE interior but I can't get it to work. I was thinking I wasn't doing it properly so I went back to the basics:

If I use the mirror01.dif from the demo, it works fine in TGE (After a relight).
If I run mirror01.map through map2dif_plus it doesn't work. I just see a wood wall.

Is there a bug or something in map2dif_plus?
cmd: map2dif_plus mirror01.map

#1
01/26/2006 (7:38 pm)
Yeah, my bad. I already have fixed this bug when we were working on Marble Blast Ultra but I haven't had time to roll it out to the public. It won't be long.
#2
01/27/2006 (5:20 am)
Is it possible you could send me a patch for the fix that I can apply to my code?
#3
03/06/2006 (8:45 am)
I also need this patch, thanks in advance.