Teufelchen 2
by Jemand den es nicht gibt · in Torque Game Builder · 01/26/2006 (5:40 am) · 10 replies
Hello guys,
just felt like sharing my second T2D project with you. It's a little platformer I am working on and it's still pretty far from being finished.
http://hazel.eternal-plague.de/teufelchen2_2.zip
Very amazing what can be done with T2D in so little time... and I know, my programmer art sucks but I blame it on GIMP. ;P
Have fun!
just felt like sharing my second T2D project with you. It's a little platformer I am working on and it's still pretty far from being finished.
http://hazel.eternal-plague.de/teufelchen2_2.zip
Very amazing what can be done with T2D in so little time... and I know, my programmer art sucks but I blame it on GIMP. ;P
Have fun!
#2
Well done.
- Melv.
01/27/2006 (2:50 pm)
This is really sweet. It encapsulates so much of what people expect in a platformer. It would make a great tutorial even if you didn't complete it.Well done.
- Melv.
#3
01/27/2006 (11:33 pm)
This is very well done! congrats on the good job, even your physics is sweet
#4
Jason: I will forward that to the T2D team... they made the physics. ;)
Melv: I can send you all the code after I am done with it if you want to. It's really no biggy... T2D is just great. =)
02/02/2006 (4:43 am)
Thanks for the encouragement guys! :)Jason: I will forward that to the T2D team... they made the physics. ;)
Melv: I can send you all the code after I am done with it if you want to. It's really no biggy... T2D is just great. =)
#5
It's always good to look at peoples code; it gives you a good sense of what people are trying to achieve and perhaps how you can make it easier.
- Melv.
02/02/2006 (6:22 am)
Sure thing. I'd be happy to take a look at it.It's always good to look at peoples code; it gives you a good sense of what people are trying to achieve and perhaps how you can make it easier.
- Melv.
#6
I agree with Melv that it cleanly implements the spirit and mechainics of a platformer; and honestly the clean execution makes me think differently about how to approach some of the things I'm trying to do in a top-down shooter.
Well done and great start!
- Don
02/03/2006 (6:56 am)
I just wanted to chime in and say this is great! I agree with Melv that it cleanly implements the spirit and mechainics of a platformer; and honestly the clean execution makes me think differently about how to approach some of the things I'm trying to do in a top-down shooter.
Well done and great start!
- Don
#7
02/06/2006 (1:44 am)
Oliver, this is pretty nice. Did you use the tutorial on TDN? Did you take a different/simpler approach than the one taken in the tutorial? Thanks for sharing it with us!
#8
I will upload the source code as it is at the moment tomorrow or today... I won't get around to finish it in the coming weeks due to some exams.. :/
- Ollie
02/06/2006 (3:59 am)
Yeah, I followed the physics part of the platformer tutorial but tweaked it just a tiny bit to make it nicer to control. The way it is there jumping and air control is not solved very jump and run friendly... all test players I watched playing said it's a nice game but the jumping "sucks"(quote)/is too difficult.I will upload the source code as it is at the moment tomorrow or today... I won't get around to finish it in the coming weeks due to some exams.. :/
- Ollie
#9
http://www.jliforum.de/hazel/trash/teufelchen05.rar
This is the first Teufelchen... made it in Turbo Pascal 5.0 / Assembler back in high school. ;) Lost the source code though. :(
Btw, this is a DOS game.. you might have to run it in DOSBox.
02/06/2006 (4:01 am)
By the way...http://www.jliforum.de/hazel/trash/teufelchen05.rar
This is the first Teufelchen... made it in Turbo Pascal 5.0 / Assembler back in high school. ;) Lost the source code though. :(
Btw, this is a DOS game.. you might have to run it in DOSBox.
#10
02/06/2006 (3:00 pm)
Those particle effects are sweet (in the pascal version)... it ran fine for me in just plain ol' command prompt on xp unless there was supposed to be sound.
Torque Owner Erick Grove
Looking forward to seeing how it progresses.