Game Development Community

Teufelchen 2

by Jemand den es nicht gibt · in Torque Game Builder · 01/26/2006 (5:40 am) · 10 replies

Hello guys,

just felt like sharing my second T2D project with you. It's a little platformer I am working on and it's still pretty far from being finished.

http://hazel.eternal-plague.de/teufelchen2_2.zip

Very amazing what can be done with T2D in so little time... and I know, my programmer art sucks but I blame it on GIMP. ;P

Have fun!

#1
01/27/2006 (8:45 am)
Nice Job :)

Looking forward to seeing how it progresses.
#2
01/27/2006 (2:50 pm)
This is really sweet. It encapsulates so much of what people expect in a platformer. It would make a great tutorial even if you didn't complete it.

Well done.

- Melv.
#3
01/27/2006 (11:33 pm)
This is very well done! congrats on the good job, even your physics is sweet
#4
02/02/2006 (4:43 am)
Thanks for the encouragement guys! :)

Jason: I will forward that to the T2D team... they made the physics. ;)

Melv: I can send you all the code after I am done with it if you want to. It's really no biggy... T2D is just great. =)
#5
02/02/2006 (6:22 am)
Sure thing. I'd be happy to take a look at it.

It's always good to look at peoples code; it gives you a good sense of what people are trying to achieve and perhaps how you can make it easier.

- Melv.
#6
02/03/2006 (6:56 am)
I just wanted to chime in and say this is great!

I agree with Melv that it cleanly implements the spirit and mechainics of a platformer; and honestly the clean execution makes me think differently about how to approach some of the things I'm trying to do in a top-down shooter.

Well done and great start!

- Don
#7
02/06/2006 (1:44 am)
Oliver, this is pretty nice. Did you use the tutorial on TDN? Did you take a different/simpler approach than the one taken in the tutorial? Thanks for sharing it with us!
#8
02/06/2006 (3:59 am)
Yeah, I followed the physics part of the platformer tutorial but tweaked it just a tiny bit to make it nicer to control. The way it is there jumping and air control is not solved very jump and run friendly... all test players I watched playing said it's a nice game but the jumping "sucks"(quote)/is too difficult.
I will upload the source code as it is at the moment tomorrow or today... I won't get around to finish it in the coming weeks due to some exams.. :/

- Ollie
#9
02/06/2006 (4:01 am)
By the way...

http://www.jliforum.de/hazel/trash/teufelchen05.rar

This is the first Teufelchen... made it in Turbo Pascal 5.0 / Assembler back in high school. ;) Lost the source code though. :(

Btw, this is a DOS game.. you might have to run it in DOSBox.
#10
02/06/2006 (3:00 pm)
Those particle effects are sweet (in the pascal version)... it ran fine for me in just plain ol' command prompt on xp unless there was supposed to be sound.