Game Development Community

How to start creating a basic hovering aircraft?

by Ian Winter · in Torque Game Engine · 01/24/2006 (3:25 am) · 1 replies

Hi there, I'm aware a helicopter resource was posted fairly recently but it was much more advanced than I needed it to be and didn't seem to work right when I compiled with VS2005.

What I want to acheive is that the vehicle will follow the terrain staying at a fixed height above it as it moves around. I do want the vehicle to be able to accelerate and decelerate, not just come to blunt stops. What would be the best way to go about doing this, should I create a new vehicle type or would inheriting from an existing vehicle type and dumbing down the physics be the best route? If so which vehicle type would be most suited to this task?