Game Development Community

Clip brushes for Inerior dif

by ando · in General Discussion · 01/23/2006 (3:50 am) · 1 replies

I have tried using the null.png as a PlayerClip but thats completley useless as it is a FullClip that effects weapons also, it also recieves player shadows which obviously look out of place. I was hoping the usual Clip types where useable...

"PlayerClip" blocks only the Player (recieves/casts no shadows)

"WeaponClip" blocks only the Weapons (projectiles) (recieves/casts no shadows)

"FullClip" blocks both player and weapon (recieves/casts no shadows)

PlayerClip would be the priority here, how do I go about creating a regular PlayerClip???

#1
01/23/2006 (3:58 am)
I created a custom class called InvisbleWall that I use to block players. Its a DTS based object so you need to add it into the mission. If your interested I could post it as a resource.