3D Fighting games Like TEKKEN
by dodo · in Torque Game Engine · 03/06/2002 (1:30 am) · 3 replies
Hello
I'm novice in C++(I'm MCP in Visual Basic i'm learning C++)
I just want to know if it's simple to use fonctions form torque, like collisionn, paarticules ......
And adapt them with the 3D fighting game tutorial ?
(from http://www.wiz3domain.com/)
Because I want to make a game wich use FPS style and Fighting game Style like tekkeen but for an anime (SaintSeiya).
I don't know How to proceed.
Can someone help me ?
Do someone what to work with us to do thaat possible ?
Thank you
I'm novice in C++(I'm MCP in Visual Basic i'm learning C++)
I just want to know if it's simple to use fonctions form torque, like collisionn, paarticules ......
And adapt them with the 3D fighting game tutorial ?
(from http://www.wiz3domain.com/)
Because I want to make a game wich use FPS style and Fighting game Style like tekkeen but for an anime (SaintSeiya).
I don't know How to proceed.
Can someone help me ?
Do someone what to work with us to do thaat possible ?
Thank you
#2
Check it.
03/06/2002 (10:49 pm)
When I first saw it, I thought the Character Animation Library (http://sourceforge.net/projects/cal3d/) would be perfect for a fighting game.Check it.
#3
Thx i will try Calc3D
Do you have any advise to include these library to torque or else ?
Thanks
03/07/2002 (1:49 am)
OKIThx i will try Calc3D
Do you have any advise to include these library to torque or else ?
Thanks
Torque Owner Jane Austen
All objects that can be used in VB should implement basic COM & OLE Automation interfaces. But these interfaces are currently not supported in Torque. So directly coding with VB is probably not possible.
But Torque has its own scripting languages, and it's easy to learn.
Of course you can use Torque for fighting games like TEKKEN. But you might need to modify the core code implemented in C++, since these kind of games need more accurate collision detection algorithms and more accurate input key bindings.