Game Development Community

Manual LOD

by Barry Gallagher · in Artist Corner · 01/22/2006 (10:54 am) · 5 replies

Tried setting up LOD manually for someone else the other day who was having difficulties...

i hadnt done it in ages and was amazed to find i couldnt? ...
kept re-exporting the model.. opening the file in showtool (pro and tge) ...and the detail markers were way off...
..detail145 kept showing til 25 pixels
..detail 80 was showing between 20-25 pixels
..detail60 was between 15-20 pixels

the only way i found to solve the problem was to export as multires LOD and use unmessdts :/
that fixed everything hunky dory, but how to do manual LOD ?

anybody got any ideas? ..im using max7

#1
01/22/2006 (10:58 am)
I've done manual LODs with max8, and had the same issues - but using unmessDTS cleared it up.
#2
01/22/2006 (11:36 am)
Yep. unmess should clear up these issues. If you don't have =Params::T2AutoDetail 0 in your cfg that might help too (but not quite sure if that have any effect when doing manual lods, but it might).
#3
01/22/2006 (12:47 pm)
Thank u all ..

didnt realise u hadto use unmessdts on manual lod meshes.. thought it was purely for multires issues..
my bad..
#4
01/22/2006 (5:01 pm)
While we are on the subject of LOD ..

how do you set up manual LOD on a skinned character?
where do i attach the detail meshes ..the root bone?
#5
01/22/2006 (7:26 pm)
Manual LOD meshes are set up the same as multiRes meshes.

They aren't attached to anything , and None of the meshes for a skinned character are attached to bones.

A search on max exporter will give you all the info you need.