Game Development Community

Mouse bleeds all over canvas on popup bitmap

by Jared Hoberock · in Torque Game Engine · 03/05/2002 (10:00 pm) · 2 replies

Okay, I can't track down the source of this problem:

I implemented the tuts on a popup inventory manager and am using a gui control bound to the 'i' key to appear on the canvas. When I press 'i' and the inventory bitmap pops up, two bad things happen:

1) all motion on the canvas freezes until I press 'i' again.
2) The mouse 'bleeds' - leaves black marks that increase in size if the mouse stops - on the canvas everywhere outside the inventory bitmap.

Why?!?!?

If you want to help but don't understand, it will help to look at the inventory code/scripts in the tuts and I can attach a screenshot if you need one.

#1
03/06/2002 (12:19 am)
How are you setting up your Gui? Sounds like your not putting the GameTSControl in the background or something.

-Tim aka Spock
#2
03/06/2002 (9:59 am)
Do you mean putting GameTSControl in the background on the InventoryGui? I didn't do that, but I will try it to see if it works.