Mouse bleeds all over canvas on popup bitmap
by Jared Hoberock · in Torque Game Engine · 03/05/2002 (10:00 pm) · 2 replies
Okay, I can't track down the source of this problem:
I implemented the tuts on a popup inventory manager and am using a gui control bound to the 'i' key to appear on the canvas. When I press 'i' and the inventory bitmap pops up, two bad things happen:
1) all motion on the canvas freezes until I press 'i' again.
2) The mouse 'bleeds' - leaves black marks that increase in size if the mouse stops - on the canvas everywhere outside the inventory bitmap.
Why?!?!?
If you want to help but don't understand, it will help to look at the inventory code/scripts in the tuts and I can attach a screenshot if you need one.
I implemented the tuts on a popup inventory manager and am using a gui control bound to the 'i' key to appear on the canvas. When I press 'i' and the inventory bitmap pops up, two bad things happen:
1) all motion on the canvas freezes until I press 'i' again.
2) The mouse 'bleeds' - leaves black marks that increase in size if the mouse stops - on the canvas everywhere outside the inventory bitmap.
Why?!?!?
If you want to help but don't understand, it will help to look at the inventory code/scripts in the tuts and I can attach a screenshot if you need one.
About the author
#2
03/06/2002 (9:59 am)
Do you mean putting GameTSControl in the background on the InventoryGui? I didn't do that, but I will try it to see if it works.
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Max Gaming Technologies
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