Adding setMove,etc to staticShape
by Sam3d · in Torque Game Engine · 01/21/2006 (1:19 pm) · 3 replies
My only c++ experience is incorporating TGE resources.
But I'd like to create a version of staticShape that includes:
- setMoveDestination + onReach
- follow terrain, true/false
It appears setMove is coupled tightly with player.cc.
And I don't see anything that provides a follow terrain bool.
So is this a non-trivial class to create?
Any input / hints appreciated.
But I'd like to create a version of staticShape that includes:
- setMoveDestination + onReach
- follow terrain, true/false
It appears setMove is coupled tightly with player.cc.
And I don't see anything that provides a follow terrain bool.
So is this a non-trivial class to create?
Any input / hints appreciated.
About the author
Torque 3D Owner Brandon Maness
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