Center
by PeterB · in Torque Game Builder · 01/21/2006 (12:21 pm) · 4 replies
Using a freshly installed copy of T2D 1.0.2, I spawn a sprite at (0,0). But it doesn't look centered.
If I change the camera position to (-13,-7) :
sceneWindow2D.setCurrentCameraPosition( "-13 -7 100 75" );
.....then it looks about right. I guess I'm surprised that it's almost centered, but not quite. Why do I have to make this adjustment to have the camera centered on the center of the world?
-ty
If I change the camera position to (-13,-7) :
sceneWindow2D.setCurrentCameraPosition( "-13 -7 100 75" );
.....then it looks about right. I guess I'm surprised that it's almost centered, but not quite. Why do I have to make this adjustment to have the camera centered on the center of the world?
-ty
About the author
#2
And I like your advise about the size of the camera....
01/21/2006 (12:39 pm)
Sorry. I must of done something silly. I said I had a clean build, but I have actually been working for a couple of hours. Just now I really did try centering a sprite from clean build and it looks great. All I did was add a simple gui, so it's strange. Sorry for crying wolf, I'll go through my code again. Thanks.And I like your advise about the size of the camera....
#3
01/21/2006 (12:43 pm)
Ok, while making my gui, apparently I had accidentally grabbed the main window and dragged it a bit. Since it's essentially invisible, I didn't notice. Will watch out for that in the future.
#4
Thanks for the help gang!
-nic
03/24/2009 (8:58 am)
I had the same problem.. Turns out Had my container at 800x600, and my scenewindow underneath the container at 1024 768. The problem was that the whole thing was off-centered for months! Thanks for the help gang!
-nic
Torque Owner Ezra
although I'm not sure why the sprite isn't appearing centered, is it appearing to the lower right of where the center is?