Help me to proceed after TSE download.
by Roshan Kuriyan · in Torque Game Engine Advanced · 01/20/2006 (5:18 am) · 12 replies
Hi,
I have just downloaded TSE Commercial version and also have downloaded the DirectX SDK. I don't know how to proceed further. Also I am new to Torque.
1. Do I have to compile the Source code using the Visual C++ .NET 2003 (7.1)?
2. Does it have any installable kit to start using it?
3. First of all I just want to know, which version of the TSE I should have downloaded, since there are 1.1, 1.6.2.4, HEAD & just 1.0 ( I have downloaded tag 1.1)
4. How can I execute the demo of the TSE?
5. Where I can find the "How to's" tutorial to start learning TSE?
Thanx in advance.
Regards,
Carbonon
I have just downloaded TSE Commercial version and also have downloaded the DirectX SDK. I don't know how to proceed further. Also I am new to Torque.
1. Do I have to compile the Source code using the Visual C++ .NET 2003 (7.1)?
2. Does it have any installable kit to start using it?
3. First of all I just want to know, which version of the TSE I should have downloaded, since there are 1.1, 1.6.2.4, HEAD & just 1.0 ( I have downloaded tag 1.1)
4. How can I execute the demo of the TSE?
5. Where I can find the "How to's" tutorial to start learning TSE?
Thanx in advance.
Regards,
Carbonon
#2
Start working in TGE now with this book and you should have a good foundation by the time TSE releases.
I'm currently working through it, I recommend it because it is specific to the Torque Engine and covers many of the less expensive tools out there.
Kenneth also has a second book "Advanced 3D Game Programming All In one" on which he expands on subject matter that was lightly covered in the first book. I'll will get that book as soon as I concretely understand the material of the first.
Hope that's a help
David
01/20/2006 (9:09 am)
I would recommend 3D Game Programming All In One by Kenneth C. Finney. Start working in TGE now with this book and you should have a good foundation by the time TSE releases.
I'm currently working through it, I recommend it because it is specific to the Torque Engine and covers many of the less expensive tools out there.
Kenneth also has a second book "Advanced 3D Game Programming All In one" on which he expands on subject matter that was lightly covered in the first book. I'll will get that book as soon as I concretely understand the material of the first.
Hope that's a help
David
#3
Thanks for all your responses.
I have some more queries,
1. Dalore had told me to work with TGE but don't have TGE with me and I have only TSE. Since TSE is mostly similar to TGE, can I work with the tutorial of TGE in TSE?
2. In the installation page of the TSE, they have mentioned that the HEAD is the latest partial under development version, because of that I had downloaded the 1.1 version. Please confirm onceagain should I have to download the HEAD version?
3. While compiling the 1.1 version, I received the linker error 1104. could not open d3d9.lib file. I have downloaded the latest DirectX9 SDK December 2005 update. I compiled using the VC 6.0. Which compiler should I use? Please suggest an appropriate compiler.
4. I couldn't access TGE tutorials in TDN. Do I have to purchase the license for TGE to access it? But I have the TSE license, after logging in using the TSE login Id I couldn't access the TGE pages. It says only for TGE LICENSEE.
Thanx
Carbonon
01/20/2006 (9:24 pm)
Hi,Thanks for all your responses.
I have some more queries,
1. Dalore had told me to work with TGE but don't have TGE with me and I have only TSE. Since TSE is mostly similar to TGE, can I work with the tutorial of TGE in TSE?
2. In the installation page of the TSE, they have mentioned that the HEAD is the latest partial under development version, because of that I had downloaded the 1.1 version. Please confirm onceagain should I have to download the HEAD version?
3. While compiling the 1.1 version, I received the linker error 1104. could not open d3d9.lib file. I have downloaded the latest DirectX9 SDK December 2005 update. I compiled using the VC 6.0. Which compiler should I use? Please suggest an appropriate compiler.
4. I couldn't access TGE tutorials in TDN. Do I have to purchase the license for TGE to access it? But I have the TSE license, after logging in using the TSE login Id I couldn't access the TGE pages. It says only for TGE LICENSEE.
Thanx
Carbonon
#4
You'll want to read some of the recent posts about TSE's Early Adopter program. In the General Discussion there are a few topics about it in the last few months that should bring you up to speed.
I would recommend you learn with TGE 1.4 first.
HEAD versions are the current stable. This is where developers put changes into the build but not for minor revisions. So with TSE for now use the HEAD version and don't worry about it. Also suggest you read up on the getting started and search forums again for HEAD version compile info.
On question 3 what OS you using? XP?
For VC 6 you need to follow the installation guide.
On question 4 goto line 1 :)
01/20/2006 (9:30 pm)
Don't you need a TGE commercial license first then it's an upgrade to TSE commercial?You'll want to read some of the recent posts about TSE's Early Adopter program. In the General Discussion there are a few topics about it in the last few months that should bring you up to speed.
I would recommend you learn with TGE 1.4 first.
HEAD versions are the current stable. This is where developers put changes into the build but not for minor revisions. So with TSE for now use the HEAD version and don't worry about it. Also suggest you read up on the getting started and search forums again for HEAD version compile info.
On question 3 what OS you using? XP?
For VC 6 you need to follow the installation guide.
On question 4 goto line 1 :)
#5
I am using Windows XP and I am installing VS 2005 to compile the TSE Commercial version's source . Also I have the latest DirectX SDK (December 2005 update). Will this combination work?
Please enlighten.
Carbonon
01/21/2006 (12:50 am)
I have directly purchased TSE Commercial instead of upgrading from TGE Commercial licence.I am using Windows XP and I am installing VS 2005 to compile the TSE Commercial version's source . Also I have the latest DirectX SDK (December 2005 update). Will this combination work?
Please enlighten.
Carbonon
#6
Dave.
01/21/2006 (3:32 am)
The docs all specify DX 9c, which I think is summer 2005. Didn't notice a release in December, must have been asleep. The getting started docs also tell you to leave the version unspecified in CVS as far as I recall. That way you get the latest stable version. I think the head release is subject to explosions now and again, although I may be wrong. All of your questions are answered in the getting started doc that is on TDN or in your release somewhere.Dave.
#7
There's no such thing as TSE commercial version. They are all the same. The license is different.
01/21/2006 (5:27 am)
Quote:
I have just downloaded TSE Commercial version and also have downloaded the DirectX SDK.
There's no such thing as TSE commercial version. They are all the same. The license is different.
#8
01/21/2006 (7:41 am)
Just for reference, commercial purchasers are not required to have previously purchased TGE.
#9
Yes, If you buy the book it comes with a CD. The CD has a version of TGE (As well as some other tools) that you can use to learn. I don't think you could use TSE for learning right now as you don't have the editing tools functioning yet. The TSE early addopter lets you see the features , study code and documentation to plan your TSE project before release.
01/21/2006 (1:08 pm)
Sorry for the delay in answer.Yes, If you buy the book it comes with a CD. The CD has a version of TGE (As well as some other tools) that you can use to learn. I don't think you could use TSE for learning right now as you don't have the editing tools functioning yet. The TSE early addopter lets you see the features , study code and documentation to plan your TSE project before release.
#10
I just remembered that (I think) those release versions you list in your earlier mail are not TSE releases. I seem to remember from reading the CVS docs a long time back that those are just defaults for WinCVS and are not actually taken from the TSE CVS server. You need to specify a genuine release number yourself. I'm not sure what the default behaviour is if you specify an incorrect release.
Dave.
01/22/2006 (4:46 am)
Roshan,I just remembered that (I think) those release versions you list in your earlier mail are not TSE releases. I seem to remember from reading the CVS docs a long time back that those are just defaults for WinCVS and are not actually taken from the TSE CVS server. You need to specify a genuine release number yourself. I'm not sure what the default behaviour is if you specify an incorrect release.
Dave.
#11
Also I am facing lot of error while compiling with VC 6.0, so I compiled with VS 2005 and it says some syntaxes are deprecated.
Why this is happening? Why torque doesn't provide proper installation notes for downloading and compiling for beginners???
Please somebody help me.
Roshan.
01/22/2006 (8:44 pm)
Dave, can you specify the exact stable latest release number for me download update that should work well with the DirectX SDK (December 2005 update). So, both the TGE and TSE programs are similar except some changes in some files for the realistic shading for the models. Also I am facing lot of error while compiling with VC 6.0, so I compiled with VS 2005 and it says some syntaxes are deprecated.
Why this is happening? Why torque doesn't provide proper installation notes for downloading and compiling for beginners???
Please somebody help me.
Roshan.
#12
I think that most people have bought TGE before buying TSE, and have therefore set things up to compile properly from all the resources that were available for TGE. If you (one) have done that, then compiling TSE is very easy, you just load the solution file into Visual Studion and click the build button. However, that's not much use to you I know, especially as you seem to be barred from the TGE resources. That seems a bit strange as you probably have paid the most expensive license fee for a GG product. Maybe you should mail them and ask for access to TGE resources as there is not as much help/documentation available for TSE at the moment. I don't know what the response would be, but it's worth a try.
IMHO, TSE is a fantastic product but the documentation sucks. Learning anything in TGE or TSE requires heaps of almost random searches online trying to find out what you need to know before you can learn it. I've griped enough about this on the forums already, so won't start again. I've been beaten down by peer pressure into accepting that it's a fact of life, so now I just figure that if I want to learn it enough then I'll just have to do it the hard way or quit. The engine is too good to quit on, so I'm struggling on with the help of many good people on the forums (definitely including the GG folks). Documentation is getting slowly better, TDN is starting to have some useful TSE related stuff on it, the community does it part there too. I'm trying to put up stuff as I learn, so other beginners will have at least a pointer, even if it's not fully detailed or totally accurate.
It's frustrating I know, but stick with it. When you start to see it all coming together it's worth it.
As to your question regarding releases, I think of you leave the version field blank in winCVS and just enter "tse" in the revision/tag field you will get the latest stable release, which I believe is EA 2. I can't tell you about the December release of DX as I have a dial up connection and don't download DX unless I absolutely have to. Last time it took me 14 hours, and I still can't believe the connection stayed up all that time.
Keep on truckin'
Dave.
01/23/2006 (1:50 am)
Hi Roshan,I think that most people have bought TGE before buying TSE, and have therefore set things up to compile properly from all the resources that were available for TGE. If you (one) have done that, then compiling TSE is very easy, you just load the solution file into Visual Studion and click the build button. However, that's not much use to you I know, especially as you seem to be barred from the TGE resources. That seems a bit strange as you probably have paid the most expensive license fee for a GG product. Maybe you should mail them and ask for access to TGE resources as there is not as much help/documentation available for TSE at the moment. I don't know what the response would be, but it's worth a try.
IMHO, TSE is a fantastic product but the documentation sucks. Learning anything in TGE or TSE requires heaps of almost random searches online trying to find out what you need to know before you can learn it. I've griped enough about this on the forums already, so won't start again. I've been beaten down by peer pressure into accepting that it's a fact of life, so now I just figure that if I want to learn it enough then I'll just have to do it the hard way or quit. The engine is too good to quit on, so I'm struggling on with the help of many good people on the forums (definitely including the GG folks). Documentation is getting slowly better, TDN is starting to have some useful TSE related stuff on it, the community does it part there too. I'm trying to put up stuff as I learn, so other beginners will have at least a pointer, even if it's not fully detailed or totally accurate.
It's frustrating I know, but stick with it. When you start to see it all coming together it's worth it.
As to your question regarding releases, I think of you leave the version field blank in winCVS and just enter "tse" in the revision/tag field you will get the latest stable release, which I believe is EA 2. I can't tell you about the December release of DX as I have a dial up connection and don't download DX unless I absolutely have to. Last time it took me 14 hours, and I still can't believe the connection stayed up all that time.
Keep on truckin'
Dave.
Torque 3D Owner Florian Ross
1. Yes you need to compile it. (Compiling with 7.1 is recommended)
2. Nope (you get sources, 2 demos and some documentation ... its an Early Adaptor after all)
3. HEAD would have been the most actual one (recommended)
4. By executing the file you compiled in (question 1, for the second demo you need to add 'game terrain_water_demo' as a parameter)
5. TDN ... since TSE has many similarities with TGE you can use those tutorials too (with some modifications). There wont be a "Programm a whole game in 21 days how to" tho.
hope you have fun,
Florian