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Extra directories under 'example

by Jonathon Stevens · in Torque Game Engine · 01/19/2006 (8:10 pm) · 4 replies

I'm wondering if someone could explain what exactly the following directories under example do/are for?

common
creator
editor
show

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With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference.


#1
01/19/2006 (8:35 pm)
Common = The basis for all mods, it holds the core of TGE. All the common stuff, file save dialogs, etc.

Creator = The World Editor, this was seperated from Common to help remove the world editor.

Editor = A file is saved here, no clue why?

Show = This is a tool that helps with model viewing and such. try -mod show
#2
01/19/2006 (8:52 pm)
So I could remove the 'Show' directory and be just fine since I have it in the original examples folder right?
#3
01/19/2006 (11:39 pm)
I think a lot of people delete the show folder in their own projects. If you already use TSTPro, then the old show tool just gets in the way.

The Editor folder stores a special file whenever a new mission is created from within the world-builder/editor. It doesn't affect existing missions and from what I can tell, it's not good for much. I always delete that folder and its contents whenever they pop up.

During development, the folders you want to keep are . . .

common
creator
starter.fps (or whatever your game directory is named)

When you are ready to release your game to the public, you might want to get rid of the creator folder.
#4
01/20/2006 (8:36 am)
Great thanks!