Game Development Community

CVS update

by Brian Ramage · in Torque Game Engine Advanced · 01/19/2006 (11:35 am) · 46 replies

CVS has been updated to our current internal repo state. Here's a list of some of the changes:


Some bounties - fxFoliageReplicator, fxSunlight, interiorDebugRender
map2dif plus
options dialog fixes
GFX render target stack changes
WaterBlocks can now be created from the editor
GFX render state lookups changed to better support other APIs
Minor unicode changes


As always, post if you have problems compiling and running with the update. VC6 users - the project files
have not been updated and probably will not be in the future. We'll have VC8 project files up in the near future for those of you using it.

About the author

I have over 16 years of professional game development experience at both AAA studios like Dynamix, to indie studios like GarageGames and my own Black Jacket Games. I worked for 5 years at GarageGames as the lead developer on TGEA (precursor to T3D).

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#41
02/11/2006 (7:50 pm)
I am getting the same font issue at home and I have the following rig:
AMD Athlon 3800 X2
Geforce 7800GT
Windows XP X64 Pro
Latest nvidia drivers

I don't have this problem when I'm at work. here's my work rig:

Pentium 4 3GHz
1GB memory
ATI radeon X1300 Pro 256MB
Latest ATI drivers
#42
02/12/2006 (11:24 am)
I'm getting the same font problem after compiling from latest HEAD -- checked out from CVS last night (Feb 11, 2006). Here are my specs:

System:
XPS Gen2
2.0 GHz CPU
512 MB RAM

Display adapter:
GeForce Go 6800 Ultra
256 MB RAM

OS:
Windows XP Home
Service Pack 2
US English

I'll try it out on my office system in a few days.
#43
03/19/2006 (4:40 pm)
Did anyone ever figure out how to fix the scrunchy text problems?

Using a GEFORCE 6800 GT on XP Professional

Pretty new to TSE so not being able to read the output (and fix my stupid mistakes ) is bummin me out :)
#45
03/20/2006 (5:27 am)
Awesome. Thanks that did the trick.
#46
03/20/2006 (1:15 pm)
Are the batching updates in the CVS repo yet?
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