Game Development Community

Maya and TGE

by Shakey · in Torque Game Engine · 01/18/2006 (3:21 pm) · 1 replies

OK I have TGE 1.4 and I am pretty well skilled at programming in C and Torque script, the artwork, I am having major issues with. I have Maya and I want to export some models in the engine with the Torque Showtool. I know I must use the exporter and it does work I went through the tutorials that came with the filepack and everything worked. Now with Maya that is a different story what are the qualifications of creating in Maya and exporting to Torque. I have a really good book called Learning Maya 7 Foundations that walks you through the software making different scenes and models. Can you export models created using nurbs primitives, the reason I ask is, they have a really cool robot they modelled, rigged, textured and animated and I thought for learning purposes I would create the robot and export it into the game engine. They use the software itself to playback the whole scene, they built a little room added planets rotating around a sun then added a robot and a flying orb. I want to take a couple of these objects and place then into the game world to get a feel of the process. Any suggestions, especially with the requirements and if this could be done.

#1
01/18/2006 (3:57 pm)
NURBS are not supported by any real-time engine that I am aware of.

You would have to find a way to convert your mesh to triangulated polygons before you could export it. It is likely that this would mess up any texture mapping and rigging done to the nurbs shape, so it'd probably best to wait until after converting it to do those things. Really the easiest way to do it would be to learn how to model the things you need with polygons to begin with.