Area thats far away from character is blue
by Tony Nguyen · in Torque Game Engine · 01/18/2006 (3:14 pm) · 12 replies
Whats Wrong? When there is an area far away from the player its blue or checkered!
and when i get close enough it has its own texture x.x
So how do I make it so its not blue or checkered ?
and when i get close enough it has its own texture x.x
So how do I make it so its not blue or checkered ?
#3
Are you using D3D or OpenGL? Are your drivers up to date? Does the problem show up if you run the stock TGE demo? How about other Torque powered games like ThinkTanks, DH:Lore, etc.?
[Edit: Typo]
01/18/2006 (4:26 pm)
Wow. Weird. When I read your first post I thought it might be a fogging issue, but this is strange. Are you using D3D or OpenGL? Are your drivers up to date? Does the problem show up if you run the stock TGE demo? How about other Torque powered games like ThinkTanks, DH:Lore, etc.?
[Edit: Typo]
#5
;)
I've seen this happen before, but it was a video card issue. Do you have the latest drivers installed?
01/18/2006 (8:08 pm)
Hey, those are some pretty big waves!;)
I've seen this happen before, but it was a video card issue. Do you have the latest drivers installed?
#6
01/18/2006 (8:21 pm)
Go on your graphics cards site, and search it and download the latest driver.
#7
01/19/2006 (3:29 am)
Alright i just did what you told me to and still.. same results
#8
and it didnt have the blue stuff i believe..
01/19/2006 (6:10 am)
Oh and uhh .. i played this one game Minions of Mirth Demoand it didnt have the blue stuff i believe..
#9
01/19/2006 (6:29 am)
Have you tried running your game on another computer? If so, do you still get the same effect? And after you downloaded and installed new video card drivers, did you restart your computer?
#10
yep
01/19/2006 (6:30 am)
Quote:Have you tried running your game on another computer? If so, do you still get the same effect? And after you downloaded and installed new video card drivers, did you restart your computer?
yep
#11
01/19/2006 (6:52 am)
If everything else fails, and as a last resort, maybe someone on the boards could take a look at your game and try to figure it out. If you packaged up a stripped, down version of it, someone might be willing to check it out for you.
#12
01/23/2006 (6:57 pm)
I have the same problem on my laptop, but when I try it on my deshtop it works fine. The only way I found on my laptop to fix ( get around ) the problem is to switch from OpenGL to D3D at the beginning. Hope this was of some help.

Torque Owner Aaron E
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