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Not exporting UV Coordinates on Maya

by Chris Ushko · in Artist Corner · 01/18/2006 (10:16 am) · 1 replies

I've got this weird problem.

When I export my object without any skeleton attached, it opens in Torque fine.

But when I attach it to a skeleton and export it, it opens in Torque and all UV information is lost. I get the texture, it's just not placed properly. What causes this and how can I fix it?

#1
01/18/2006 (10:56 am)
Thats weird. Did you do all the basic character checks? Make sure that the skin object is unlinked from the hierarchy, etc? Theoretically it shouldn't export if it isn't, but who knows what might happen?