Not exporting UV Coordinates on Maya
by Chris Ushko · in Artist Corner · 01/18/2006 (10:16 am) · 1 replies
I've got this weird problem.
When I export my object without any skeleton attached, it opens in Torque fine.
But when I attach it to a skeleton and export it, it opens in Torque and all UV information is lost. I get the texture, it's just not placed properly. What causes this and how can I fix it?
When I export my object without any skeleton attached, it opens in Torque fine.
But when I attach it to a skeleton and export it, it opens in Torque and all UV information is lost. I get the texture, it's just not placed properly. What causes this and how can I fix it?
Torque Owner Alex Swanson