Where is the "lang" mod?
by Manoel Neto · in Torque Game Engine · 01/17/2006 (10:07 am) · 5 replies
I've been reading the TDN entry about the new localization toolkit for 1.4. Looks interesting and more robust than the script-only approach we've been using here. After reading about it, I found none of the functions there exist, and that they all reside in a "lang" mod, that is nowhere to be found.
Right now I'm struggling with the LangTable class trying to get it to work directly, but I the GUI always fail to find the language table mod in getModLangTable, no matter what the heck I type in the GUI control's langTableMod field. I tried both my mod name, and the langTable name, and noone work.
It seems to append "I18N::" before the langTableMod text and tries to read that as a variable (?). I tried setting that variable value in script to the langTable ID, and it just crashed.
Is the localization stuff broken or incomplete?
Right now I'm struggling with the LangTable class trying to get it to work directly, but I the GUI always fail to find the language table mod in getModLangTable, no matter what the heck I type in the GUI control's langTableMod field. I tried both my mod name, and the langTable name, and noone work.
It seems to append "I18N::" before the langTableMod text and tries to read that as a variable (?). I tried setting that variable value in script to the langTable ID, and it just crashed.
Is the localization stuff broken or incomplete?
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#2
Good thing the lang mode exists somewhere, I was about to move our localization system to 1.4. :)
01/17/2006 (12:04 pm)
Heh, I understand that sort of thing. Once we forgot to include some files when building a milestone for the Nth time past 3 AM and it caused all sorts of trouble.Good thing the lang mode exists somewhere, I was about to move our localization system to 1.4. :)
#3
01/17/2006 (5:46 pm)
Should be in 1.4.1. MattF is the main guy on 1.4.1 (I'm focusing on TSE/TDN), so will let him note here what he plans to do. :)
#4
I've found my original dev copy of the script side of the localization and the localized starter.fps. If you drop me a mail at fos2k4 at gmail.com I'll send you a copy. The localization code was done first so it will be based on some version of TGE around 1.4 RC1, but a few minutes with a decent merge tool and you shouldnt have any problems getting it running.
T.
01/17/2006 (5:48 pm)
Manoel,I've found my original dev copy of the script side of the localization and the localized starter.fps. If you drop me a mail at fos2k4 at gmail.com I'll send you a copy. The localization code was done first so it will be based on some version of TGE around 1.4 RC1, but a few minutes with a decent merge tool and you shouldnt have any problems getting it running.
T.
#5
01/18/2006 (7:08 am)
Thanks, I sent the e-mail just now.
Torque 3D Owner Tom Bampton
T.