Game Development Community

New to TLK (and compiling TGE)

by Jeremiah Moss · in Torque Game Engine · 01/16/2006 (7:53 pm) · 8 replies

Sorry if I come across as a total idiot - but where's the docs, and how do I compile 1.4? I'm using Windows XP, and have several compilers available.

#1
01/17/2006 (5:10 am)
Assuming you have Visual C++ 6 or 7, look for a vc6 or vc7 folder and open 'Torque SDK.dsw'. Then go to the build menu and click "Build synapseGaming.exe", or hit f7. Then go to the example folder and you should find the compiled executable in that directory.

-Jase
#2
01/17/2006 (6:08 am)
Thanks - turns out I probably had an incomplete download or something. I re-downloaded it and found the vc7 folder.

Another question: Is there any form of radiosity in TLK?
#3
01/17/2006 (7:32 pm)
According to John's most recent Blog/.plan, the second image states, "Powerful lighting creates radiosity effects quickly and easily". So, that would be a yes. :)

-Jase
#4
01/18/2006 (2:10 am)
Hi guys,

TLK doesn't create true radiosity, instead it creates a radiosity like effect that is about a million times faster to relight (slight exaggeration but you get the point :), and more flexible to control, so you can easily tweak the lighting and get it exactly the way you want in the same time a classic radiosity renderer would have taken to relight your scene once. :)

-John
#5
01/18/2006 (2:14 am)
Btw: check out the Modeler's Guide sections on "Ambient Lighting" and "Zone Lighting" for details on how to use the radiosity effects.

-John
#6
01/19/2006 (12:54 pm)
Ok, good :). True radiosity is still on my wishlist, but the results I get with this are pretty good :).

I seem to be having another problem, though: The DataBlocks created with the Torque Lighting Kit Editor seem to keep dissapearing - causing my lights to go black! Any idea what would cause that?
#7
01/19/2006 (6:11 pm)
Nix that - I re-created the problematic light and it works fine - I just hope that problem is a rare event.

I'm kinda surprised the TLk wasn't put into Torque itself, instead of as an addon.

I've been using Quark to create the maps - and I noticed that some new stuff was added to the DTS - anybody know how to use the new TLK stuff in Quark?
#8
01/20/2006 (12:08 pm)
I noticed once before that if you create a light datablock with the same name as another object things get really weird. The Light Editor like most things in Torque references objects by name, so it won't always find the correct object if there are two or more with the same name.

Not sure if thats what happened, but it sounds similar to what I've seen.


DTS objects in Quark? Not following you there.

-John