Game Development Community

Questions on Torque for Experts.

by Foestar · in Torque Game Engine · 01/16/2006 (6:08 pm) · 6 replies

Hi, I am new to this forum and this game engine. Well actually I don't have it yet and that is why I am posting this. Please answer the following questions clearly and politly, because I have had some bad experiences at other sites on welcome posts. (Not saying you nice people will be like them.)
1.) Is this engine worth it? Great for detail, and can fit your very dreams if you put in enough work?
2.) What is the difference between the Indie version and the Commercial version? Is Commercial used for what it states, version used commercialy like paying to play (World of Warcraft). And if so, does that mean the Indie version is not capable of it?
3.) Any feedback on this product would be greatfull. I am a game devloper in Flash MX and I am working on alot of great ideas. This program is looked at as a step up, so once again I would be greatfull for any feedback I can get.

#1
01/16/2006 (6:20 pm)
1) Torque is a very robust and expansive engine. It may take a bit longer to learn it than other engines, though when you have, the potential becomes virtually limitless.

2) You can use an Indie license unless you/company make over $250,000. Same engine, different license.

3) I have used Torque for a while and Love it. Starting out was a bit harsh though now its hugely easier. Torque 2D is a great engine too, it would be a wonderful starting point, much easier to make games in than Flash.
#2
01/16/2006 (6:31 pm)
Hello Foestar, I'm not what you would call a Torque Expert but I'll see what I can do to answer your questions.

1. I like it, I wouldn't be here if I didn't. It can do just about anything if you have a good programmer. If you want to make a FPS then you can easily do that with the FPS pack that comes with torque. There are other packs as well like the Racing Pack and the RTS pack.

There is no mmorpg pack as of yet, but there have been some rumors of one. However, Minions of Mirth has done a pretty good job at using the Torque Game Engine to make an mmorpg.

2. you qualify for an Indie licence if you meet these requirements: www.indiegamescon.com/images/gg/R_U_N_Indie.jpg
there is some info about the commercial licence here: www.garagegames.com/products/31

3. You can use swf's inside of torque. Torque has no royalties, and only costs $100, which is really great!

Edit: matt beat me to the post :P
#3
01/16/2006 (6:37 pm)
Matthew,

Could you elaborate on how and why T2D is much easier than Flash? I am currently using Flash to prototype games. I have years of experience using Flash but I was looking "real hard" at getting T2D for prototyping/making games.

Could you give me specifics on what and why you find T2D much easier?

Thanks a bunch!

Philippe
#4
01/17/2006 (7:58 am)
Quote:1.) Is this engine worth it? Great for detail, and can fit your very dreams if you put in enough work?
Worth what? It will be worth something different to each person. If by "worth it", you mean worth the money for an advanced codebase with several professional and indie titles behind it, then I would say definitely. The $100 for the soruce code alone, as a learning tool, even if you never actually "fit your dream" within it; it is worth it. If by "worth it", you mean "will I be able to make my dream game with TGE?" then I would have to defer your question to your experience, your team's experience, and the amount of elbow grease you are willing to put into it. Do you know C++ well? Do you have someone on your team who does? I would recommend picking up the two books by Ken Finney Advanced/3D Game Programming All in One to get at the scripting nuts and bolts of TGE.

Quote:2.) What is the difference between the Indie version and the Commercial version? Is Commercial used for what it states, version used commercialy like paying to play (World of Warcraft). And if so, does that mean the Indie version is not capable of it?
Previously answered. The basics are being under $250k a year annual income, must make a game, must include the TGE logo, and you cannot transfer the license (basically, everything included in the image above).

Quote:3.) Any feedback on this product would be greatfull. I am a game devloper in Flash MX and I am working on alot of great ideas. This program is looked at as a step up, so once again I would be greatfull for any feedback I can get.
Well, most full-on game engines are considered a step-up from Flash or Director in terms of game development (as Flash and Director are aimed at a wide-variety of multimedia developments rather than specifically games). You should fall into TorqueScript rather easily if you have a solid ActionScript background. Both are C-styled languages. If you do not have C++ experience, though, the engine source code will be extremely overwhelming. But since you get the complete source code, you can quite literally do anything you want with the engine in terms of expansion or reduction...as long as you have the necessary experience.
#5
01/17/2006 (10:17 am)
Thanks for the feedback all.
Quote:Do you know C++ well?
Absolutely, I took a class in highschool junior year and worked my way to create a calculator, and a small dungeon game. Then I took a class at a technical school (UTC) to learn some more and HTML and Flash. I am also in college now for computers and have taken one class and enrolled in another. :)
So the engine itself is $100 and then there is the cost for the license? Or is it pay for the license which includes the software? A bit confused on the method of purchase as you can tell. Any help would be great. Thanks all
#6
01/17/2006 (10:25 am)
You purchase the license for $100. This gives you the ability to use the source code in a game project. The license gives you access to the source, private forums, etc. The only reason you would have to pay more is if you add team members who need access to the C++ source code or if you upgrade to TSE or a later point version of TGE.