TorqueScript editor
by Charles Cunningham · in Torque Game Builder · 01/15/2006 (7:18 pm) · 17 replies
OK. I just got the T2D sdk and now I need to find an editor for torquescript. I keep searching, but the only things I have found is Slickedit and Torsion. Is there an editor out there that I can use, preferbly free? If not free, cheap? I need help, I am not used to this whole script thing.
#2
01/15/2006 (7:30 pm)
Use Codeweaver.
#3
Torsion you can use right now for free. Its still an alpha release but has quite a bit of functionality. Of course the final release won't be for free but I'm sure its not going to break-the-bank :)
I'm using it and love it.
Steve
01/15/2006 (8:17 pm)
Charles,Torsion you can use right now for free. Its still an alpha release but has quite a bit of functionality. Of course the final release won't be for free but I'm sure its not going to break-the-bank :)
I'm using it and love it.
Steve
#4
01/16/2006 (4:25 am)
I am using the current delta version of Codeweaver(www.torquedev.com) and it's very stable and pretty much complete now.. it's nice to work with it.
#5
Of course, it's always a personal choice. All are very capable editors.
- Melv.
01/16/2006 (7:15 am)
I started using CodeWeaver and I really like it. I've been using JEdit for a couple of years now and CodeWeaver is the first thing that's appeared on the scene since, that I'm happy with using.Of course, it's always a personal choice. All are very capable editors.
- Melv.
#6
01/16/2006 (8:04 am)
I tried CodeWeaver briefly but I don't like the fact it wants to "phone home" everytime I use it.
#7
01/18/2006 (4:58 pm)
Just got code weaver, but here's a question, being freeware, can I distribute games made using this program? I have been seriously warned by people in the ind, to make sure not to break any liscence agreaments.
#8
01/18/2006 (5:09 pm)
Just got code weaver, but here's a question, being freeware, can I distribute games made using this program? I have been seriously warned by people in the ind, to make sure not to break any liscence agreaments.
#9
01/18/2006 (10:40 pm)
I use Dev-C++ :) All that fancy stuff just gets in my way. Of course it's not cross-platform so I'll have to let go eventually, even after all these years.. but not just yet.
#10
01/19/2006 (12:23 am)
Isn't Code Weaver essentially a beefed up NotePad? It doesn't actually do anything in relation to your game.. Unlike coding in C++ where the compiler turns piles of source into your game (and you have to think about what the compiler license let you do), the actual T2D engine the source into your game, and not Code Weaver.
#11
Codeweaver is an editor only and doesn't make the game (thats the bit you do ;) ). The only restriction on it is that you mention somewhere in the credits of your game that you used codeweaver as a development tool. In this way the author gets some recognition and something useful to put on his resume'
If you look at the credit section of any commercial games, you will see a section that mentions third parties and usually has Microsoft, creative, dolby etc in there. This is the section that I have added a codeweaver mention to in my game.
@Philip
Codeweaver is a full blown torque script ide so I would definitely say it is much more than a beefed up notepad. Give a great developer his dues at least!
01/19/2006 (12:41 am)
@CharlesCodeweaver is an editor only and doesn't make the game (thats the bit you do ;) ). The only restriction on it is that you mention somewhere in the credits of your game that you used codeweaver as a development tool. In this way the author gets some recognition and something useful to put on his resume'
If you look at the credit section of any commercial games, you will see a section that mentions third parties and usually has Microsoft, creative, dolby etc in there. This is the section that I have added a codeweaver mention to in my game.
@Philip
Codeweaver is a full blown torque script ide so I would definitely say it is much more than a beefed up notepad. Give a great developer his dues at least!
#12
01/19/2006 (1:55 am)
Apologies, I wasn't meaning to belittle the product :)
#13
If you are concerned about what information is being transmitted, know that all that is sent is the version of your software in order to display the correct MOTD. A direct link to the MOTD script is here, sans version info. To get version info, just add ?cliver=x.x.x.
It also checks for updates. You can turn that feature off in Preferences by unchecking "Check for Updates Daily".
@Philip: If you take a look at the feature listing, you'll notice that it's much more than an advanced notepad. It can do everything from autocomplete to stepline debugging.
If you have any questions, feel free to post them here, or check out my blog entries :)
- Sam
01/19/2006 (1:28 pm)
@M-theory: It only grabs the 'message of the day' from our website if you have a connection to the internet (i.e., it won't die if you don't have an internet connection). This is important because of the announcements and features I can put up on the welcome screen.If you are concerned about what information is being transmitted, know that all that is sent is the version of your software in order to display the correct MOTD. A direct link to the MOTD script is here, sans version info. To get version info, just add ?cliver=x.x.x.
It also checks for updates. You can turn that feature off in Preferences by unchecking "Check for Updates Daily".
@Philip: If you take a look at the feature listing, you'll notice that it's much more than an advanced notepad. It can do everything from autocomplete to stepline debugging.
If you have any questions, feel free to post them here, or check out my blog entries :)
- Sam
#14
01/20/2006 (1:50 am)
Hey Sam, I tried this app before a long time ago. Last time I checked AFAIK it didn't, but can codeweaver run external tools and/or does it have a preprocessor? I ask because I need to run batchfiles over my scripts, which call GCC so I can use #defines and so forth freely in my scripts. If it can do that, you may convert me! :D
#15
Codeweaver can run any program, batch script or application, upon debugging by going to Preferences and clicking the "On Debug Execute" button on the first page. If that's what you're talking about, then yeah, you can do that.
Let me know if I understood incorrectly.
- Sam
01/20/2006 (3:20 pm)
@Joe: I don't believe TorqueScript has support for #defines, and Codeweaver is a TorqueScript IDE, not a replacement for Visual Studio. I may be completely misunderstanding your question, though.Codeweaver can run any program, batch script or application, upon debugging by going to Preferences and clicking the "On Debug Execute" button on the first page. If that's what you're talking about, then yeah, you can do that.
Let me know if I understood incorrectly.
- Sam
#16
01/20/2006 (3:33 pm)
@Sam: Sorry, I worded that pretty bad. : ) I was asking if it will support external tools, for example running a batchfile or EXE over a script. Most editors I've used have had something like that. I currently use that feature of Dev-C++ to run my TorqueScripts thru GCC's preprocessor. So I can use #defines and /* */ comments in my scripts, which is very useful to me.
#17
01/26/2006 (8:43 am)
@ Peter : Thanks for the advice. I am just really cautious about making sure that I go about this the right way. I am trying to start my own dev company with a small team and I would hate to have our first product cause a huge nightmare legal battle because I forgot to pay attention to some random licsence aggre.
Torque 3D Owner Tom Feni
do a search for torqueide....