Tge Books
by Morrie · in General Discussion · 01/15/2006 (10:58 am) · 16 replies
I want to make an RPG. What book should I buy Game Programming All in One, Second Edition
by Jonathan S. Harbour or
Programming Role Playing Games with DirectX, Second Edition (Game Development Series)
by Jim Adams
by Jonathan S. Harbour or
Programming Role Playing Games with DirectX, Second Edition (Game Development Series)
by Jim Adams
#2
If you want information on designing RPG's, then you need to buy this book:
"Swords and Circuitry" by Neil and Jana Hallford. It's a book on design. It won't tell you how to make a character move across the screen, but then that is all specific to the game engine anyway. It will talk about what makes up an RPG, and go into detail on the systems involved.
If you want help on the story and characterization, I recommend this book:
"Creating Emotion in Games" by David Freeman. It's a book on writing the story, and how to make people care about the characters.
01/15/2006 (5:54 pm)
If you want to learn TGE, buy the first book.If you want information on designing RPG's, then you need to buy this book:
"Swords and Circuitry" by Neil and Jana Hallford. It's a book on design. It won't tell you how to make a character move across the screen, but then that is all specific to the game engine anyway. It will talk about what makes up an RPG, and go into detail on the systems involved.
If you want help on the story and characterization, I recommend this book:
"Creating Emotion in Games" by David Freeman. It's a book on writing the story, and how to make people care about the characters.
#3
also find a copy of the essential guide to torque.
01/15/2006 (6:15 pm)
The game programming all in one that coveres torque is written by kenneth finney. i'm not sure about the book you're talking about by jonathan harbour, but the 3d game programming by ken finney is pretty much the torque scripting bible. it does not go over modifying the game engine code though, just fyi.also find a copy of the essential guide to torque.
#4
is the book that uses the Allegro engine, not the TGE...
01/15/2006 (6:51 pm)
Quote:Game Programming All in One, Second Edition
by Jonathan S. Harbour
is the book that uses the Allegro engine, not the TGE...
#5
I have never looked at GPAI1 by Harbour, so I cannot comment on the quality. You might look at the Amazon/Barnes and Noble/ePinions comments on the book to see how others have reacted.
01/15/2006 (6:59 pm)
Good catch on that reference Jeff. I missed the author in my estimation. I'm glad other caught it.I have never looked at GPAI1 by Harbour, so I cannot comment on the quality. You might look at the Amazon/Barnes and Noble/ePinions comments on the book to see how others have reacted.
#6
I've got a copy of the GPAI1 book from Harbour and it's not bad at all. He covers a lot of ground using Allegro in 2D game application, with plenty of C example code *that works*. However, unless Morrie is looking to do an RPG in T2D, I couldn't recommend it. Cheers.
01/15/2006 (7:39 pm)
Thx David. I've got a copy of the GPAI1 book from Harbour and it's not bad at all. He covers a lot of ground using Allegro in 2D game application, with plenty of C example code *that works*. However, unless Morrie is looking to do an RPG in T2D, I couldn't recommend it. Cheers.
#7
01/15/2006 (7:41 pm)
Nice. That's a great recommendation. Especially in the *that works* comment. That right there sets a pretty high bar in most game development texts, regardless of engine or language. Actually for a number of programming textbooks used in university classes, too...sadly.
#8
01/16/2006 (6:24 pm)
What doe's GPAI1 stand for so I can go to Amazon.
#9
"GPAI1"
BTW Morrie, to get the most benefit from Harbour's book, you'll need Allegro (natch), a compiler and an IDE to work in. I'd suggest the Code::Blocks IDE with the bundled MinGW compiler. Use Google and you'll find what you need. Cheers.
01/16/2006 (6:55 pm)
Quote:What book should I buy Game Programming All in One...
"GPAI1"
BTW Morrie, to get the most benefit from Harbour's book, you'll need Allegro (natch), a compiler and an IDE to work in. I'd suggest the Code::Blocks IDE with the bundled MinGW compiler. Use Google and you'll find what you need. Cheers.
#10
01/16/2006 (8:30 pm)
For my compiler I'm using microsoft visual studios will this work.
#11
01/16/2006 (8:35 pm)
Yes it will, TGE comes with what you need for Microsoft VS to support .cc
#12
@Morrie, you'll also want to frequent this site: http://www.allegro.cc/ as well. The Allegro dev and general question forums are there. A great community BTW... Cheers.
01/17/2006 (5:58 am)
Thx Mark. I've been using Open Source stuff for so long, I forget MS alternatives exist... 8)@Morrie, you'll also want to frequent this site: http://www.allegro.cc/ as well. The Allegro dev and general question forums are there. A great community BTW... Cheers.
#13
01/19/2006 (11:01 am)
What Are good books to make an mmorpg
#14
01/19/2006 (11:32 am)
Books don't make mmorpgs, people do.
#15
01/19/2006 (11:49 am)
I'm not looking for a smart comment. I justed wanted to know if there are any books that can help me. These forums are to help people develope games not critisize them.
#16
I have
* 3D Game Programming All-In-One by Ken Finney (covers Torque)
* Programming Role-Playing Games with Direct-X by Jim Adams (covers C++ RPG concepts)
* Tricks of the Windows Game Programming Gurus by Andre LaMothe (covers DirectX, basic Game programming concepts using C++ and Windows)
* Game Programming Gems edited by Mark DeLoura (covers special effects, including AI, math, camera control)
Of course, I have more, but these four should get you a good start on programming. BTW, Game Programming Gems is only 1 volume of 5.
01/19/2006 (9:56 pm)
For your information Morrie,I have
* 3D Game Programming All-In-One by Ken Finney (covers Torque)
* Programming Role-Playing Games with Direct-X by Jim Adams (covers C++ RPG concepts)
* Tricks of the Windows Game Programming Gurus by Andre LaMothe (covers DirectX, basic Game programming concepts using C++ and Windows)
* Game Programming Gems edited by Mark DeLoura (covers special effects, including AI, math, camera control)
Of course, I have more, but these four should get you a good start on programming. BTW, Game Programming Gems is only 1 volume of 5.
Associate David Montgomery-Blake
David MontgomeryBlake
If you want to gain solid knowledge of TGE scripting, get the A/3DGPAI1 books. Then you will have a solid implementation base for translating PRPGwDX to TGE.